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Player in Penumbra and HPL1
iPlayer Offline
Junior Member

Posts: 4
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Joined: Apr 2012
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#1
Player in Penumbra and HPL1

Hi. I want to know how FrictionalGames has solved, that dynamic bodies dont move when the player collide with them. I'm using Newton 2.33, too. But the PlayerBody(Cylinder) where a playercontroller joint is attached, push all dynamic bodies away. So that the bodies "wabble" when they are on walls. Currently i have checked Penumbra and HPL1 sourcecode, but cant find a solution Sad
I'm sorry for my bad english Angel
04-14-2012, 06:58 PM
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iPlayer Offline
Junior Member

Posts: 4
Threads: 1
Joined: Apr 2012
Reputation: 0
#2
RE: Player in Penumbra and HPL1

No Idea?
04-17-2012, 04:43 PM
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