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H2P1
Rawr Offline
Junior Member

Posts: 6
Threads: 1
Joined: Apr 2012
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#1
H2P1

*This is my first custom story ever*
H2P1

Story:
You will find out. Smile
H2P1 is currently 58% done.

Demo release: (caution: LOTS OF BUGS)


Full release:
?

Later this year, I expect to finish this mod perfectly.

-Demo-

The demo has two maps. One is the Main Cellar, and the other is the Deep Dungeon. Beware, some things aren't working as they should!

Updated pictures are coming!




Attached Files
.jpg   environment1.jpg (Size: 137.58 KB / Downloads: 205)
.jpg   environment2.jpg (Size: 60.49 KB / Downloads: 186)
.jpg   environment3.jpg (Size: 71.27 KB / Downloads: 206)
.jpg   environment4.jpg (Size: 89.87 KB / Downloads: 195)
(This post was last modified: 07-10-2012, 01:01 AM by Rawr.)
04-15-2012, 01:06 AM
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Putmalk Offline
Senior Member

Posts: 290
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Joined: Apr 2012
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#2
RE: H2P1

Nice screenshots, but connect point lights (that have 0 RGB) to the lights in your map - that'll make your torches and candles illuminate more than they "should" and get a nice effect similar to what you get in base Amnesia...it'll make lighting candles more powerful and also create a more realistic lighting atmosphere. Otherwise, you get a bunch of random lights sticking out in very dark environments, and it looks ugly (as in screenshot 2).

I like the mapping, though.

04-15-2012, 06:22 AM
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Rawr Offline
Junior Member

Posts: 6
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#3
RE: H2P1

(04-15-2012, 06:22 AM)Putmalk Wrote: Nice screenshots, but connect point lights (that have 0 RGB) to the lights in your map - that'll make your torches and candles illuminate more than they "should" and get a nice effect similar to what you get in base Amnesia...it'll make lighting candles more powerful and also create a more realistic lighting atmosphere. Otherwise, you get a bunch of random lights sticking out in very dark environments, and it looks ugly (as in screenshot 2).

I like the mapping, though.
I'll try to. It's my first time, so I'm not advanced at this.

04-16-2012, 09:11 PM
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nemesis567 Offline
Posting Freak

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#4
RE: H2P1

It's a must to do that since HPL2 does not support Lightmass. A technology that simulates lightning's refraction and reflection on the objects. If such thing was present, the room would look a lot better.

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
04-16-2012, 09:21 PM
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Putmalk Offline
Senior Member

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#5
RE: H2P1

(04-16-2012, 09:11 PM)Rawr Wrote:
(04-15-2012, 06:22 AM)Putmalk Wrote: Nice screenshots, but connect point lights (that have 0 RGB) to the lights in your map - that'll make your torches and candles illuminate more than they "should" and get a nice effect similar to what you get in base Amnesia...it'll make lighting candles more powerful and also create a more realistic lighting atmosphere. Otherwise, you get a bunch of random lights sticking out in very dark environments, and it looks ugly (as in screenshot 2).

I like the mapping, though.
I'll try to. It's my first time, so I'm not advanced at this.
Connecting lights doesn't require any advanced knowledge, it's just a box that shows up in the properties of the light when you select it.

04-16-2012, 10:25 PM
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Rawr Offline
Junior Member

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#6
RE: H2P1

UPDATE:

I've completed the second map, I just need to finish up on the scripting. And Steam doesn't want to open Amnesia at the moment >.>
04-17-2012, 12:32 AM
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Adny Offline
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#7
RE: H2P1

The last picture's billboard looks strange in the window. Don't let it cut through the wall/window frame like that. But, I do like the use of fog. Most people don't realize that the only way we humans can actually see rays of light like that is if there is some sort of "justification", like particles of dust, or areas of fog,so GJ on that. Rest of it looks pretty solid.

I rate it 3 memes.
04-17-2012, 01:05 AM
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Rawr Offline
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#8
RE: H2P1

Added pics, and updated Stats. 40% done, but still some problems!
05-13-2012, 08:20 PM
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Traggey Offline
is mildly amused

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#9
RE: H2P1

There is such a giant ammount of mapping errors in these levels I don't even know where to begin. You probably want to go through your levels a few times and clean them up.
05-13-2012, 08:42 PM
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Rawr Offline
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#10
RE: H2P1

(05-13-2012, 08:42 PM)Traggey Wrote: There is such a giant ammount of mapping errors in these levels I don't even know where to begin. You probably want to go through your levels a few times and clean them up.
Yes, I know. I'll be working on these maps.
05-13-2012, 08:58 PM
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