| My music doesn't work, please help. 
 
				Sup guys, I'm making a custom story, and in this map I want to play different music. So I downloaded an .mp3 file, and switched it to .ogg file by simply changing the ending of it from "'music-name'.mp3" to  "'music-name'.ogg." But when I try the map, the music just won't play. I'm getting irritated. If I did that the file-changing wrong, or if its any problems with my scripting, please tell me. Thank you.
 
 
 //===========================================
 
 
 //===========================================
 // This runs when the map first starts
 void OnStart()
 {
 FadeOut(0);
 FadeIn(5.0);
 AddEntityCollideCallback("Player", "FallArea", "fall", true, 1);
 SetLanternDisabled(true);
 SetPlayerActive(false);
 ShowPlayerCrossHairIcons(false);
 SetPlayerCrouching(true);
 FadePlayerRollTo(50, 150, 150);
 FadeRadialBlurTo(0.1, 0.4);
 FadeImageTrailTo(2.0, 0.4);
 FadeSepiaColorTo(100.0, 4.0);
 AddTimer("", 5.0, "fade1");
 PlaySoundAtEntity("", "react_pant.snt", "Player", 0, false);
 PlaySoundAtEntity("ring", "insanity_ear_ring.snt", "Player", 12.0, false);
 }
 
 
 //COOL INTRO SHIT
 void fade1(string &in asTimer)
 {
 FadeOut(2.0);
 AddTimer("", 2.0, "fade2");
 PlaySoundAtEntity("", "player_cough.snt", "Player", 0, false);
 StopSound("ring", 5.0);
 }
 
 
 void fade2(string &in asTimer)
 {
 PlaySoundAtEntity("", "player_cough.snt", "Player", 0, false);
 FadeIn(2.0);
 AddTimer("", 2.0, "lookhere1");
 StartPlayerLookAt("Look_here1", 2, 4, "");
 }
 
 
 void lookhere1(string &in asTimer)
 {
 FadeOut(2.0);
 AddTimer("", 2.0, "fade3");
 PlaySoundAtEntity("", "player_cough.snt", "Player", 0, false);
 }
 
 
 void fade3(string &in asTimer)
 {
 PlaySoundAtEntity("", "player_cough.snt", "Player", 0, false);
 FadeIn(2.0);
 AddTimer("", 2.0, "lookhere2");
 }
 
 
 void lookhere2(string &in asTimer)
 {
 StartPlayerLookAt("Look_here2", 4, 8, "");
 AddTimer("", 2.0, "finishintro");
 PlaySoundAtEntity("", "player_cough.snt", "Player", 0, false);
 }
 
 
 void finishintro(string &in asTimer)
 {
 SetPlayerActive(true);
 ShowPlayerCrossHairIcons(true);
 SetPlayerCrouching(false);
 FadePlayerRollTo(0, 33, 33);
 AddTimer("", 3.0, "finishpain");
 StopPlayerLookAt();
 PlaySoundAtEntity("", "player_cough.snt", "Player", 0, false);
 }
 
 
 void finishpain(string &in asTimer)
 {
 FadeRadialBlurTo(0.0, 1.0);
 FadeSepiaColorTo(0.0, 25.0);
 FadeImageTrailTo(0.0, 0.1);
 }
 
 
 void fall(string &in asParent, string &in asChild, int alState)
 {
 AddPlayerBodyForce(0, 0, 25000, false);
 PlaySoundAtEntity("", "pant.snt", "Player", 0, false);
 PlaySoundAtEntity("", "player_falldamage_min.snt", "Player", 0, false);
 SetPlayerCrouching(true);
 SetPlayerMoveSpeedMul(1.0);
 SetPlayerRunSpeedMul(1.0);
 SetPlayerLookSpeedMul(1.0);
 }
 
 
 //===========================================
 // This runs when the player enters the map
 void OnEnter()
 {
 StopMusic(3,0);
 PlayMusic("requiem_for_a_dream.ogg", true, 1.0, 0, 0, true);
 SetPlayerMoveSpeedMul(0.5);
 SetPlayerRunSpeedMul(0.5);
 SetPlayerLookSpeedMul(0.5);
 }
 //===========================================
 // This runs when the player leaves the map
 void OnLeave()
 {
 }
 
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