Version 1.20 - s26ADEE0-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547
Creating Engine Modules
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 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating generate module
 Creating haptic module
 Creating scene module
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Initializing Resources Module
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 Creating loader handlers 
 Creating resource managers
 Adding loaders to handlers 
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Initializing Graphics Module
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Init lowlevel graphics: 1024x768 bpp:32 fs:0 ms:0 gpufmt:2 cap:'The Shadow Killer - An Amnesia The Dark Descent Mod Loading...' pos

-1x-1)
 Setting video mode: 1024 x 768 - 32 bpp
 Init Glew...OK
 Setting up OpenGL
 Vendor: ATI Technologies Inc.
 Renderer: AMD Radeon HD 6320 Graphics 
 Version: 4.1.10825 Compatibility Profile Context
 Max texture image units: 16
 Max texture coord units: 16
 Max user clip planes: 8
 Two sided stencil: 1
 Vertex Buffer Object: 1
 Anisotropic filtering: 1
 Max Anisotropic degree: 16
 Multisampling: 1
 Texture compression: 1
 Texture compression S3TC: 1
 Auto generate MipMaps: 1
 Render to texture: 1
 Max draw buffers: 8
 Max color render targets: 8
 Packed depth-stencil: 1
 Texture float: 1
 GLSL Version: 4.10
 ShaderModel 2: 1
 ShaderModel 3: 1
 ShaderModel 4: 1
 OGL ATIFragmentShader: 1
Setting up G-Bugger: type: 0 texturenum: 3
 Adding engine materials
 Initializing DevIL
 Vendor String: Abysmal Software
 Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
 Version Number: 168
 Adding engine post effects
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Initializing Sound Module
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 Initializing OpenAL
 Available OpenAL devices:
 0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
 Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
 Number of mono sources: 32
 Streaming setup: 4 Buffers x 262144 bytes each
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Initializing Game Module
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 Adding engine updates
 Initializing script functions
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User Initialization
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ERROR: Couldn't load language file 'The_Shadow_Killer/config/lang_tsk/The_Shadow_Killer/config/lang_ut/english.lang'
ERROR: Couldn't load language file 'The_Shadow_Killer/config/The_Shadow_Killer/config/base_english.lang'
ERROR: Couldn't load music ''
 -------- Loading map 'menu_bg_tsk.map' ---------
ERROR: Could not open binary file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/The_Shadow_Killer/main_menu/menu_bg_tsk.map_cache'
ERROR: Could not map cache file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/The_Shadow_Killer/main_menu/menu_bg_tsk.map'. MeshEntity Loading: 1129 ms
 Primitive Loading: 3885 ms
 Decal Loading: 1155 ms
 Object Combining: 0 ms
 Compilation: 182 ms
 Combining: 970 ms
 Sorting: 802 ms
 Meshes: 25 ms
 Bodies: 143 ms
 Static Objects: 7332 ms
 Entities: 1880 ms
 Compilation: 44 ms
 Total: 11973 ms
 Meshes created: 162
 Bodies created: 49
 -------- Loading complete ---------
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Game Running
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 Setting profile: 'dev_user' Path: 'C:\Users\Nahuel\Documents/Amnesia/The_Shadow_Killer/dev_user/'
ERROR: Script file The_Shadow_Killer/maps/00_police_second_floor.hps does not exist!
 -------- Loading map '00_police_second_floor.map' ---------
ERROR: Could not open binary file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/The_Shadow_Killer/maps/theshadowkiller/00_police_second_floor.map_cache'
ERROR: Could not map cache file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/The_Shadow_Killer/maps/theshadowkiller/00_police_second_floor.map'. MeshEntity Loading: 626 ms
 Primitive Loading: 1693 ms
 Decal Loading: 300 ms
 Object Combining: 0 ms
 Compilation: 203 ms
 Combining: 652 ms
 Sorting: 92 ms
 Meshes: 20 ms
 Bodies: 540 ms
 Static Objects: 3483 ms
 Entities: 7065 ms
 Compilation: 69 ms
 Total: 10799 ms
 Meshes created: 57
 Bodies created: 30
 -------- Loading complete ---------
ERROR: Couldn't find 0-face 'flashlight_pos_x', for cubemap 'flashlight' in path: 'flashlight.tga'
WARNING: Couldn't load gobo texture 'flashlight.tga' for light 'PlayerLantern'-------- Debug window open!
 -------- Loading map '09_graveyard_of_corpses.map' ---------
ERROR: Could not open binary file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/The_Shadow_Killer/maps/theshadowkiller/09_graveyard_of_corpses.map_cache'
ERROR: Could not map cache file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/The_Shadow_Killer/maps/theshadowkiller/09_graveyard_of_corpses.map'. MeshEntity Loading: 901 ms
 Primitive Loading: 1730 ms
 Decal Loading: 589 ms
 Object Combining: 0 ms
 Compilation: 12 ms
 Combining: 392 ms
 Sorting: 259 ms
 Meshes: 15 ms
 Bodies: 118 ms
 Static Objects: 3626 ms