meneadeszz 
 
 
		
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Script which activates a sound when you pick up something. Help please 
			 
			
				hello. 
 
i would like to have a script when you pickup an item music or a sounds starts playing. 
 
im thinking something like this 
 
SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction); 
 
SetEntityPlayerInteractCallback("Letterone", "PickUpNote1", false); 
 
asName - internal name 
asCallback - function to call 
abRemoveOnInteraction - determines whether the callback should be removed when the player interacts with the entity 
 
 
 
void MyFunc(string &in asEntity)  
 
 
void PickUpNote1(string &in asEntity) 
{ 
PlaySoundAtEntity("NoteRoar", "insanity_monster_roar03.snt", "Note1Roar", 0, false); 
} 
PlaySoundAtEntity(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool abSaveSound); 
 
Could somebody help me i don't see a problem i don't see a erro when i start the story but when i pick up Letterone. 
The soundsdoesn't start  
			 
			
			
			
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	| 04-18-2012, 04:26 PM  | 
	
		
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		i3670 
 
 
		
			Posting Freak 
			
			
			
 
			
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RE: Script which activates a sound when you pick up something. Help please 
			 
			
				*Answer in the other thread, created by you* 
			 
			
			
 
			
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	| 04-18-2012, 07:55 PM  | 
	
		
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		LulleBulle 
 
 
		
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RE: Script which activates a sound when you pick up something. Help please 
			 
			
				 void OnStart()  
{  
void SetEntityCallbackFunc("letterone", "PickUp"); 
} 
 
void PickUp(string &asEntity, string &in type) 
{ 
	PlaySoundAtEntity("Play", "SoundFileHere", "Player", 0, false); 
}
			 
			
			
			
				
(This post was last modified: 04-18-2012, 10:42 PM by LulleBulle.)
 
				
			 
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	| 04-18-2012, 10:39 PM  | 
	
		
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