Acies 
 
 
		
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RE: Learning How To Model! 
			 
			
				 (04-20-2012, 09:48 AM)Your Computer Wrote:   (04-20-2012, 09:12 AM)Acies Wrote:  If there was a bunch of people interested I could start doing live tutorials on modeling (Maya). You would have the option to ask me questions and I could change/do content which you would want to learn. That is, if there were some people who were interested in this.  
 
 
All i'd be interested in are solutions to issues encountered when exporting rigged and animated models. Sure, write a post in the animations thread and hopefully I'll be able to resolve them. 
			  
			
			
 
 ![[Image: mZiYnxe.png]](http://i.imgur.com/mZiYnxe.png)  ジ
  
			
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	| 04-20-2012, 10:15 AM  | 
	
		
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		Mine Turtle 
 
 
		
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RE: Learning How To Model! 
			 
			
				 (04-20-2012, 10:15 AM)Acies Wrote:   (04-20-2012, 09:48 AM)Your Computer Wrote:   (04-20-2012, 09:12 AM)Acies Wrote:  If there was a bunch of people interested I could start doing live tutorials on modeling (Maya). You would have the option to ask me questions and I could change/do content which you would want to learn. That is, if there were some people who were interested in this.  
 
 
All i'd be interested in are solutions to issues encountered when exporting rigged and animated models. Sure, write a post in the animations thread and hopefully I'll be able to resolve them. what you could do is make a tutorial on youtube on how to animate and export it properly into the HPL.
 
there aint no tutorial for that yet ^^ 
			  
			
			
 
			
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	| 04-20-2012, 10:43 AM  | 
	
		
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		Your Computer 
 
 
		
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RE: Learning How To Model! 
			 
			
				 (04-20-2012, 10:15 AM)Acies Wrote:  Sure, write a post in the animations thread and hopefully I'll be able to resolve them. 
So you're willing to make one tutorial on one specific export issue when only one person is interested in a solution, but you won't make a tutorial of common issues until many people are interested in it?
			  
			
			
 
			
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	| 04-20-2012, 11:54 AM  | 
	
		
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		DRedshot 
 
 
		
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RE: Learning How To Model! 
			 
			
				I think the animation export issue is caused by rotating or scaling the joints before the animation process. By that I mean the .dae file contains rotated joints. Obviously the .dae_anim  can contain rotated joints (it cannot contain scaled joints though) but I remember reading that HPL doesn't support rotation before animation. I read this  here. 
I know ths is HPL 1 Documentation, but the same should apply for this engine.
			  
			
			
 
			
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	| 04-20-2012, 12:52 PM  | 
	
		
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		Acies 
 
 
		
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RE: Learning How To Model! 
			 
			
				 (04-20-2012, 11:54 AM)Your Computer Wrote:   (04-20-2012, 10:15 AM)Acies Wrote:  Sure, write a post in the animations thread and hopefully I'll be able to resolve them.  
 
 
So you're willing to make one tutorial on one specific export issue when only one person is interested in a solution, but you won't make a tutorial of common issues until many people are interested in it? Hm? I have stated that I'd be willing to make general/specific video tutorials if there was demand for that.
 http://www.frictionalgames.com/forum/thread-11448.html 
This is the thread I've made for exporting animations. Following that you should avoid "common issues". I'd rather build on that than make a new thread. Not quite sure I follow your logic.
			  
			
			
 
 ![[Image: mZiYnxe.png]](http://i.imgur.com/mZiYnxe.png)  ジ
  
			
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	| 04-20-2012, 01:42 PM  | 
	
		
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		JenniferOrange 
 
 
		
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RE: Learning How To Model! 
			 
			
				 (04-20-2012, 09:12 AM)Acies Wrote:  If there was a bunch of people interested I could start doing live tutorials on modeling (Maya). You would have the option to ask me questions and I could change/do content which you would want to learn. That is, if there were some people who were interested in this. Yes, I am very interested! Beng a visual learner, I learn best when I can see it in action. Also, a texturing tutorial would help too!
			  
			
			
 
Ba-da bing, ba-da boom. 
 
			
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	| 04-20-2012, 09:19 PM  | 
	
		
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		JenniferOrange 
 
 
		
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RE: Learning How To Model! 
			 
			
				UPDATE: Downloading Maya right now! Does anyone know if I need special add-ons for Amnesia? (I got the 2012 version.)
			 
			
			
 
Ba-da bing, ba-da boom. 
 
			
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	| 04-21-2012, 12:25 AM  | 
	
		
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		DRedshot 
 
 
		
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RE: Learning How To Model! 
			 
			
				 (04-21-2012, 12:25 AM)JenniferOrange Wrote:  UPDATE: Downloading Maya right now! Does anyone know if I need special add-ons for Amnesia? (I got the 2012 version.) Dont get the 2012 version, you need the 2011 one or you'll get lots of problems! 
You need to go here, this plugin is a must!  http://opencollada.org/
			 
			
			
 
			
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	| 04-21-2012, 12:27 AM  | 
	
		
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		JenniferOrange 
 
 
		
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RE: Learning How To Model! 
			 
			
				 (04-21-2012, 12:27 AM)DRedshot Wrote:   (04-21-2012, 12:25 AM)JenniferOrange Wrote:  UPDATE: Downloading Maya right now! Does anyone know if I need special add-ons for Amnesia? (I got the 2012 version.) Dont get the 2012 version, you need the 2011 one or you'll get lots of problems! 
You need to go here, this plugin is a must! http://opencollada.org/ NO! I was 48% on the 2012.. fail. Thank you though, otherwise I'd be pretty pissed to have to uninstall and re-install the other one.
 
 
I found a wonderful tutorial by the fabulous Acies using the infamous search bar!
 http://www.frictionalgames.com/forum/thr...light=Maya
if anyone else needs it, there it is! :]
			  
			
			
 
Ba-da bing, ba-da boom. 
 
			
				
(This post was last modified: 04-21-2012, 12:37 AM by JenniferOrange.)
 
				
			 
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	| 04-21-2012, 12:29 AM  | 
	
		
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		asghdrew 
 
 
		
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RE: Learning How To Model! 
			 
			
				Hah voted for 3ds max (my fav) 
Blender is great but i dont know anything about normal mapping texture mapping baking   
			 
			
			
 
lol noobs 
 
			
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	| 04-21-2012, 12:44 AM  | 
	
		
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