mattman111 
 
 
		
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Help with script.  
			 
			
				Im still new to scripting but basically i want to enter a area and a monster wakes up breaks a door charges at you then poofs. Here is my script. And he doesn't spawn at all. 
 
void OnStart() 
{  
PlayMusic("ambience_swoop_myst.ogg", true, 0.8f, 1, 0, true); 
AddEntityCollideCallback("Player", "Pop1Area", "Pop1Func", true, 1); 
SetEntityCallbackFunc("Pop1Door", "Pop1DoorBreakFunc"); 
} 
 
void Pop1DoorBreakFunc(string &in asEntity, string &in type) 
{ 
SetEnemyIsHallucination("Pop1Brute", true); 
} 
 
 
void Pop1Func(string &in asParent, string &in asChild, int alState) 
{ 
SetNPCAwake("Pop1Brute", true, true); 
ShowEnemyPlayerPosition("Pop1Brute"); 
} 
 
I used the exact codes from the engine scripts wiki page. I don't know what i'm doing wrong..
			 
			
			
			
				
(This post was last modified: 04-22-2012, 05:23 PM by mattman111.)
 
				
			 
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	| 04-22-2012, 04:48 PM  | 
	
		
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		Cranky Old Man 
 
 
		
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RE: Help with script.  
			 
			
				According to  the wiki article you forgot to set up and declare the path nodes:
 void MonsterFunction(string &in asParent, string &in asChild, int alState) 
{ 
    SetEntityActive("servant_grunt_1", true);  
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, ""); 
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, ""); 
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, ""); 
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, ""); 
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, ""); 
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, ""); 
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, ""); 
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0, ""); 
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0, ""); 
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 4, ""); 
}
  
			 
			
			
 
			
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	| 04-22-2012, 04:56 PM  | 
	
		
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		mattman111 
 
 
		
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RE: Help with script.  
			 
			
				 (04-22-2012, 04:56 PM)Cranky Old Man Wrote:  According to the wiki article you forgot to set up and declare the path nodes: 
 
 But since im just enabling him and he charges at me shouldn't i not need the path nodes?
 
(He still doesn't spawn with path nodes FYI)
			  
			
			
			
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	| 04-22-2012, 05:08 PM  | 
	
		
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		JetlinerX 
 
 
		
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RE: Help with script.  
			 
			
				Your collide callback syntax is wrong, try this: 
void OnStart() 
{  
PlayMusic("ambience_swoop_myst.ogg", true, 0.8f, 1, 0, true); 
AddEntityCollideCallback("Player", "Pop1Area", "Pop1Func", true, 1); 
SetEntityCallbackFunc("Pop1Door", "Pop1DoorBreakFunc"); 
} 
 
void Pop1DoorBreakFunc(string &in asParent, string &in asChild, int alState) 
{ 
SetEnemyIsHallucination("Pop1Brute", true); 
} 
 
void Pop1Func(string &in asParent, string &in asChild, int alState) 
{ 
SetNPCAwake("Pop1Brute", true, true); 
ShowEnemyPlayerPosition("Pop1Brute"); 
}
 
This was your problem: 
void Pop1DoorBreakFunc (string &in asEntity, string &in type)
Changed to:
 
void Pop1DoorBreakFunc (string &in asParent, string &in asChild, int alState)
			 
			
			
 
			
				
(This post was last modified: 04-22-2012, 05:16 PM by JetlinerX.)
 
				
			 
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	| 04-22-2012, 05:13 PM  | 
	
		
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		mattman111 
 
 
		
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RE: Help with script.  
			 
			
				 (04-22-2012, 05:13 PM)JetlinerX Wrote:  Your collide callback syntax is wrong, try this: 
 
void OnStart() 
{  
PlayMusic("ambience_swoop_myst.ogg", true, 0.8f, 1, 0, true); 
AddEntityCollideCallback("Player", "Pop1Area", "Pop1Func", true, 1); 
SetEntityCallbackFunc("Pop1Door", "Pop1DoorBreakFunc"); 
} 
 
void Pop1DoorBreakFunc(string &in asParent, string &in asChild, int alState) 
{ 
SetEnemyIsHallucination("Pop1Brute", true); 
} 
 
void Pop1Func(string &in asParent, string &in asChild, int alState) 
{ 
SetNPCAwake("Pop1Brute", true, true); 
ShowEnemyPlayerPosition("Pop1Brute"); 
}
  
This was your problem: 
void Pop1DoorBreakFunc(string &in asEntity, string &in type) 
 
Changed to: 
 
void Pop1DoorBreakFunc(string &in asParent, string &in asChild, int alState) worked thanks <3
			  
			
			
			
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	| 04-22-2012, 05:19 PM  | 
	
		
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		JetlinerX 
 
 
		
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RE: Help with script.  
			 
			
				No problem   
			 
			
			
 
			
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	| 04-22-2012, 05:39 PM  | 
	
		
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