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		| mattman111   Junior Member
 
 Posts: 3
 Threads: 1
 Joined: Apr 2012
 Reputation: 
0
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			| Help with script. 
 
				Im still new to scripting but basically i want to enter a area and a monster wakes up breaks a door charges at you then poofs. Here is my script. And he doesn't spawn at all.
 void OnStart()
 {
 PlayMusic("ambience_swoop_myst.ogg", true, 0.8f, 1, 0, true);
 AddEntityCollideCallback("Player", "Pop1Area", "Pop1Func", true, 1);
 SetEntityCallbackFunc("Pop1Door", "Pop1DoorBreakFunc");
 }
 
 void Pop1DoorBreakFunc(string &in asEntity, string &in type)
 {
 SetEnemyIsHallucination("Pop1Brute", true);
 }
 
 
 void Pop1Func(string &in asParent, string &in asChild, int alState)
 {
 SetNPCAwake("Pop1Brute", true, true);
 ShowEnemyPlayerPosition("Pop1Brute");
 }
 
 I used the exact codes from the engine scripts wiki page. I don't know what i'm doing wrong..
 
				
(This post was last modified: 04-22-2012, 05:23 PM by mattman111.)
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	| 04-22-2012, 04:48 PM |  |  
	
		| Cranky Old Man   Posting Freak
 
 Posts: 986
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 Joined: Apr 2012
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38
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			| RE: Help with script. 
 
				According to the wiki article  you forgot to set up and declare the path nodes:
 void MonsterFunction(string &in asParent, string &in asChild, int alState){
 SetEntityActive("servant_grunt_1", true);
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 4, "");
 }
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	| 04-22-2012, 04:56 PM |  |  
	
		| mattman111   Junior Member
 
 Posts: 3
 Threads: 1
 Joined: Apr 2012
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			| RE: Help with script. 
 
				 (04-22-2012, 04:56 PM)Cranky Old Man Wrote:  According to the wiki article you forgot to set up and declare the path nodes:
 
 But since im just enabling him and he charges at me shouldn't i not need the path nodes?
 
(He still doesn't spawn with path nodes FYI)
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	| 04-22-2012, 05:08 PM |  |  
	
		| JetlinerX   Senior Member
 
 Posts: 599
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 Joined: Jun 2011
 Reputation: 
19
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			| RE: Help with script. 
 
				Your collide callback syntax is wrong, try this: void OnStart(){
 PlayMusic("ambience_swoop_myst.ogg", true, 0.8f, 1, 0, true);
 AddEntityCollideCallback("Player", "Pop1Area", "Pop1Func", true, 1);
 SetEntityCallbackFunc("Pop1Door", "Pop1DoorBreakFunc");
 }
 
 void Pop1DoorBreakFunc(string &in asParent, string &in asChild, int alState)
 {
 SetEnemyIsHallucination("Pop1Brute", true);
 }
 
 void Pop1Func(string &in asParent, string &in asChild, int alState)
 {
 SetNPCAwake("Pop1Brute", true, true);
 ShowEnemyPlayerPosition("Pop1Brute");
 }
This was your problem: 
void Pop1DoorBreakFunc(string &in asEntity, string &in type) 
Changed to:
 
void Pop1DoorBreakFunc(string &in asParent, string &in asChild, int alState)
 
				
(This post was last modified: 04-22-2012, 05:16 PM by JetlinerX.)
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	| 04-22-2012, 05:13 PM |  |  
	
		| mattman111   Junior Member
 
 Posts: 3
 Threads: 1
 Joined: Apr 2012
 Reputation: 
0
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			| RE: Help with script. 
 
				 (04-22-2012, 05:13 PM)JetlinerX Wrote:  Your collide callback syntax is wrong, try this:
 
 void OnStart(){
 PlayMusic("ambience_swoop_myst.ogg", true, 0.8f, 1, 0, true);
 AddEntityCollideCallback("Player", "Pop1Area", "Pop1Func", true, 1);
 SetEntityCallbackFunc("Pop1Door", "Pop1DoorBreakFunc");
 }
 
 void Pop1DoorBreakFunc(string &in asParent, string &in asChild, int alState)
 {
 SetEnemyIsHallucination("Pop1Brute", true);
 }
 
 void Pop1Func(string &in asParent, string &in asChild, int alState)
 {
 SetNPCAwake("Pop1Brute", true, true);
 ShowEnemyPlayerPosition("Pop1Brute");
 }
This was your problem:
 void Pop1DoorBreakFunc(string &in asEntity, string &in type)
 
 Changed to:
 
 void Pop1DoorBreakFunc(string &in asParent, string &in asChild, int alState)
 worked thanks <3
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	| 04-22-2012, 05:19 PM |  |  
	
		| JetlinerX   Senior Member
 
 Posts: 599
 Threads: 49
 Joined: Jun 2011
 Reputation: 
19
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			| RE: Help with script. 
 
				No problem   
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	| 04-22-2012, 05:39 PM |  |  |