Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Anyone remember a rextured Grunt?
Rapture Offline
Posting Freak

Posts: 1,078
Threads: 79
Joined: May 2011
Reputation: 30
#1
Anyone remember a rextured Grunt?

I've looked under "Grunt" & "Retextured Grunt" in the search, but I can't seem to find it. It might of been my imagination, but I'm sure someone in the past did a rexture on the grunt so they were more bloody or evil looking. Anyone know what I'm talking about?
04-24-2012, 05:47 PM
Find
nemesis567 Offline
Posting Freak

Posts: 874
Threads: 65
Joined: May 2011
Reputation: 10
#2
RE: Anyone remember a rextured Grunt?

The one with glowing eyes? It was a custom story that used it.

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
04-24-2012, 06:07 PM
Find
Rapture Offline
Posting Freak

Posts: 1,078
Threads: 79
Joined: May 2011
Reputation: 30
#3
RE: Anyone remember a rextured Grunt?

Not sure, can you send a picture? I just remember this one being really bloody looking...
04-24-2012, 06:07 PM
Find
Rapture Offline
Posting Freak

Posts: 1,078
Threads: 79
Joined: May 2011
Reputation: 30
#4
RE: Anyone remember a rextured Grunt?

Since I'm on the topic of Grunts/Brutes, and I don't want to make another thread, how do I...

1) Turn off the sanity drain when I look at a monster?
2) Turn off their blue outline glow in the dark?

I'm looking in the User Defined Variables, but I can't see the two options for those.
(This post was last modified: 04-24-2012, 08:09 PM by Rapture.)
04-24-2012, 08:09 PM
Find
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#5
RE: Anyone remember a rextured Grunt?

(04-24-2012, 08:09 PM)Rapture Wrote: Since I'm on the topic of Grunts/Brutes, and I don't want to make another thread, how do I...

1) Turn off the sanity drain when I look at a monster?
2) Turn off their blue outline glow in the dark?

I'm looking in the User Defined Variables, but I can't see the two options for those.
1) You can not do that by script. If the monster remains still, place a blockbox between it and you. Otherwise, it does not work.

2) You need to make your CS into a Full Conversion and edit your "game.cfg" and look for "EnemyGlowDist." or something similar to that.

04-25-2012, 08:14 PM
Find
stonecutter Offline
Member

Posts: 140
Threads: 17
Joined: Feb 2011
Reputation: 4
#6
RE: Anyone remember a rextured Grunt?

1) Maybee a lookat callback would help ... and then you use the disable sanity drain function when you look at the grunt and use a timer to reactivate it ...

We Shall Arise - Death / Grind from Bavaria
Musicvideo : http://goo.gl/HzxvLK
Facebook : http://goo.gl/9YfYCV
Free Album : http://goo.gl/sEBW2X
04-25-2012, 08:23 PM
Find




Users browsing this thread: 1 Guest(s)