VisualTech48
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Posts: 21
Threads: 5
Joined: Apr 2012
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RE: Looking at my picture h???
(04-30-2012, 12:09 AM)Cranky Old Man Wrote: (04-29-2012, 11:51 PM)VisualTech48 Wrote: (04-29-2012, 11:35 PM)Cranky Old Man Wrote: Typo at this line too:
SetEntityActive("servant_brute_2, true);
(You should be able to spot it.) well im not getting the error anymore but the script doesn't work...THIS is my script
void OnStart()
{
SetEntityPlayerLookAtCallback("Arm", "look", false);
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
AddEntityCollideCallback("armchair_11", "ScriptArea_1", "glass", true, 1);
AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1);
AddUseItemCallback("", "doorkey_1", "maindoor_1", "UsedKeyOnDoor", true);
SetEntityPlayerInteractCallback("doorkey_1", "Spawn_Monster", true);
AddEntityCollideCallback("Player", "PlayerCollide_2", "MonsterFunction1", true, 1);
AddEntityCollideCallback("Player", "Message_2", "Message2", true, 1);
}
void look(string& asName, string& asCallback, bool abRemoveWhenLookedAt)
{
SetEntityActive("wowpic", true);
GiveSanityDamage(30.0f, true);
}
You are using the wrong callback. Write this instead:
void look(string &in asEntity, int alState)
{
SetEntityActive("wowpic", true);
GiveSanityDamage(30.0f, true);
}
yea it works...i picked the wrong entety...THX
- Order and Law! - The new Mod[WIP]
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04-30-2012, 01:13 AM |
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