| Damascus   Senior Member
 
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			| Stopping death hints 
 
				I set up a checkpoint with it's own custom death hint. However from that point forward, even after I've left the map, it keeps showing the same death hint over and over. How can I erase that?
			 
 
				
(This post was last modified: 05-06-2012, 01:22 AM by Damascus.)
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	| 05-06-2012, 01:19 AM |  | 
	
		| Your Computer   SCAN ME!
 
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			| RE: Stopping death hints 
 
				SetDeathHint
			 
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	| 05-06-2012, 02:20 AM |  | 
	
		| Damascus   Senior Member
 
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			| RE: Stopping death hints 
 
				SetDeathHint("", "");
 Would that set it back to default, or do I have to make a brand new text entry for the default entry?
 
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	| 05-06-2012, 03:56 AM |  | 
	
		| FlawlessHappiness   Posting Freak
 
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			| RE: Stopping death hints 
 
				You could just set it to what it was before. "You have to carry on" or something like that. Make that trigger after the desired deathHint has been shown. I guess that would do it
			 
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	| 05-06-2012, 01:25 PM |  | 
	
		| Xanthos   Senior Member
 
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			| RE: Stopping death hints 
 
				After that add a entitycollide script and make a custom death hint that plays "You have to carry on"
			 
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	| 05-06-2012, 01:31 PM |  |