Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thomas, 2008-02-01, "HPL 2.0 - The beginning"
Thomas Offline
Frictional Games

Posts: 2,634
Threads: 184
Joined: Apr 2006
Reputation: 68
#21
RE: Thomas, 2008-02-01, "HPL 2.0 - The beginning"

There is a new version of Newton Dynamics which is in its alpha stage now. So there will be updates.
02-10-2008, 08:22 PM
Find
WindexGlow Offline
Posting Freak

Posts: 1,108
Threads: 70
Joined: Mar 2007
Reputation: -5
#22
RE: Thomas, 2008-02-01, "HPL 2.0 - The beginning"

Will you increase the amount of hpl scripts modders can use?

Please -REP me.
Honestly, please do. I want to see how low I can go!!
Ignore that error message too. Just ignore it and keep going to give me -rep.
02-10-2008, 08:25 PM
Find
Thomas Offline
Frictional Games

Posts: 2,634
Threads: 184
Joined: Apr 2006
Reputation: 68
#23
RE: Thomas, 2008-02-01, "HPL 2.0 - The beginning"

WindexGlow Wrote:Will you increase the amount of hpl scripts modders can use?

Planning on changing the structure a bit. But not decided just how yet.
02-10-2008, 08:31 PM
Find
Dark Offline
Senior Member

Posts: 701
Threads: 20
Joined: Jul 2006
Reputation: 0
#24
RE: Thomas, 2008-02-01, "HPL 2.0 - The beginning"

just want to know the process of mapping and making textures
still in a 3d program/with a (new) .mat editor?

EDIT: and we want screens :o Big Grin

[Image: elfenliednx4.jpg]
(This post was last modified: 02-13-2008, 02:02 PM by piibii.)
02-13-2008, 02:00 PM
Find
Thomas Offline
Frictional Games

Posts: 2,634
Threads: 184
Joined: Apr 2006
Reputation: 68
#25
RE: Thomas, 2008-02-01, "HPL 2.0 - The beginning"

Dark Wrote:just want to know the process of mapping and making textures
still in a 3d program/with a (new) .mat editor?

EDIT: and we want screens :o Big Grin

The plan is to have a specific map editor for the engine.
02-13-2008, 02:07 PM
Find
Yuhaney Offline
Hello Friends!

Posts: 3,466
Threads: 100
Joined: Mar 2007
Reputation: 64
#26
RE: Thomas, 2008-02-01, "HPL 2.0 - The beginning"

So it's like ingame map editor? For free?

02-14-2008, 12:29 PM
Website Find
Thomas Offline
Frictional Games

Posts: 2,634
Threads: 184
Joined: Apr 2006
Reputation: 68
#27
RE: Thomas, 2008-02-01, "HPL 2.0 - The beginning"

The idea is to make map making alot simpler. Which in turn will make it simpler for users to create maps. And if all work out, then the mapeditor should be released with the game (what ever game that may be Wink)
02-14-2008, 12:36 PM
Find
WindexGlow Offline
Posting Freak

Posts: 1,108
Threads: 70
Joined: Mar 2007
Reputation: -5
#28
RE: Thomas, 2008-02-01, "HPL 2.0 - The beginning"

So, there will be a 3d level designer? Or is this just a slightly fancier version of HPL tools?

If it is a level designer; will there be a realtime 3d render of the level, or just wireframe?

Please -REP me.
Honestly, please do. I want to see how low I can go!!
Ignore that error message too. Just ignore it and keep going to give me -rep.
02-14-2008, 02:08 PM
Find
Thomas Offline
Frictional Games

Posts: 2,634
Threads: 184
Joined: Apr 2006
Reputation: 68
#29
RE: Thomas, 2008-02-01, "HPL 2.0 - The beginning"

The idea is a proper 3D editor. Meaning a program especially made for making HPL2 maps. Afraid I cannot be any more specific then that, mainly because nothing is 100% decided yet Smile
02-14-2008, 02:17 PM
Find
sebbonaparte Offline
Junior Member

Posts: 6
Threads: 0
Joined: Feb 2008
Reputation: 0
#30
RE: Thomas, 2008-02-01, "HPL 2.0 - The beginning"

If you can, you should think of switching to a more commonly used scripting language, such as LUA or Python... specifically Python, because it has good OOP practice and coding readability, although LUA is quite popular in the game-scripting culture.

Angelscript is just too unknown and small to attract modders.
02-14-2008, 11:49 PM
Find




Users browsing this thread: 3 Guest(s)