Danny Boy
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RE: Full Total Conversion (Derin Korku) Türk Teknik Games
This looks interesting but god the lighting is awfull... it takes a lot of the maps quality and i would recommend for fuck sake don't make pitch black maps or they look like shit!
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05-11-2012, 11:57 PM |
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Arvuti
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RE: Full Total Conversion (Derin Korku) Türk Teknik Games
(05-11-2012, 11:57 PM)Danarogon Wrote: This looks interesting but god the lighting is awfull... it takes a lot of the maps quality and i would recommend for fuck sake don't make pitch black maps or they look like shit! uh you might want to get you're eyes checked, the maps are not pitch black. Yes they could use some box lights but atmosphere is important as well.
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05-12-2012, 11:50 AM |
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darkadders
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RE: Full Total Conversion (Derin Korku) Türk Teknik Games
(05-11-2012, 11:57 PM)Danarogon Wrote: This looks interesting but god the lighting is awfull... it takes a lot of the maps quality and i would recommend for fuck sake don't make pitch black maps or they look like shit! you could atleast be supportive.. you dont see these kinds of mods every day on this forum. the lighting looks fine to me, so im not sure whats wrong with this.
*insert creative signature here*
(This post was last modified: 05-12-2012, 03:32 PM by darkadders.)
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05-12-2012, 03:31 PM |
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HollowRiku13
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RE: Full Total Conversion (Derin Korku) Türk Teknik Games
Just two words: Simply AMAZING!
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05-12-2012, 07:47 PM |
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Danny Boy
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RE: Full Total Conversion (Derin Korku) Türk Teknik Games
(05-12-2012, 03:31 PM)DarkShadowz Wrote: (05-11-2012, 11:57 PM)Danarogon Wrote: This looks interesting but god the lighting is awfull... it takes a lot of the maps quality and i would recommend for fuck sake don't make pitch black maps or they look like shit! you could atleast be supportive.. you dont see these kinds of mods every day on this forum. the lighting looks fine to me, so im not sure whats wrong with this. haveing custom models doesn't mean the map looks good. and since the only light source in this map its the lighter, the windows and some light make it look really bad... this guy should add more point lights and box lights... you can see this issue on the third picture... you see the point light sphere... which is really bad looking
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05-12-2012, 10:21 PM |
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darkadders
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RE: Full Total Conversion (Derin Korku) Türk Teknik Games
(05-12-2012, 10:21 PM)Danarogon Wrote: (05-12-2012, 03:31 PM)DarkShadowz Wrote: (05-11-2012, 11:57 PM)Danarogon Wrote: This looks interesting but god the lighting is awfull... it takes a lot of the maps quality and i would recommend for fuck sake don't make pitch black maps or they look like shit! you could atleast be supportive.. you dont see these kinds of mods every day on this forum. the lighting looks fine to me, so im not sure whats wrong with this. haveing custom models doesn't mean the map looks good. and since the only light source in this map its the lighter, the windows and some light make it look really bad... this guy should add more point lights and box lights... you can see this issue on the third picture... you see the point light sphere... which is really bad looking yeh, i guess. but hey, atleast it aint some level editor picture! xD
*insert creative signature here*
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05-13-2012, 12:03 AM |
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Danny Boy
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RE: Full Total Conversion (Derin Korku) Türk Teknik Games
(05-13-2012, 12:03 AM)DarkShadowz Wrote: (05-12-2012, 10:21 PM)Danarogon Wrote: (05-12-2012, 03:31 PM)DarkShadowz Wrote: (05-11-2012, 11:57 PM)Danarogon Wrote: This looks interesting but god the lighting is awfull... it takes a lot of the maps quality and i would recommend for fuck sake don't make pitch black maps or they look like shit! you could atleast be supportive.. you dont see these kinds of mods every day on this forum. the lighting looks fine to me, so im not sure whats wrong with this. haveing custom models doesn't mean the map looks good. and since the only light source in this map its the lighter, the windows and some light make it look really bad... this guy should add more point lights and box lights... you can see this issue on the third picture... you see the point light sphere... which is really bad looking yeh, i guess. but hey, atleast it aint some level editor picture! xD haha...
i do level editor pics...
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05-13-2012, 01:45 AM |
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Homicide13
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RE: Full Total Conversion (Derin Korku) Türk Teknik Games
(05-11-2012, 11:57 PM)Danarogon Wrote: This looks interesting but god the lighting is awfull... it takes a lot of the maps quality and i would recommend for fuck sake don't make pitch black maps or they look like shit! haha boooooooox liiIIIIIIGHTS
Though to be fair, he never said it looked bad. He just said that the lighting needs work. ;]
And it's nice to see someone doing something a bit more original for a change.
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05-13-2012, 02:59 AM |
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SonOfLiberty796
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RE: Full Total Conversion (Derin Korku) Türk Teknik Games
This looks really freakin' amazing.
As for the supposed "lighting issues", I'm sure he'll fix those if they are needed to be fixed.
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05-13-2012, 08:50 AM |
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Stepper321
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RE: Full Total Conversion (Derin Korku) Türk Teknik Games
(05-12-2012, 10:21 PM)Danarogon Wrote: (05-12-2012, 03:31 PM)DarkShadowz Wrote: (05-11-2012, 11:57 PM)Danarogon Wrote: This looks interesting but god the lighting is awfull... it takes a lot of the maps quality and i would recommend for fuck sake don't make pitch black maps or they look like shit! you could atleast be supportive.. you dont see these kinds of mods every day on this forum. the lighting looks fine to me, so im not sure whats wrong with this. haveing custom models doesn't mean the map looks good. and since the only light source in this map its the lighter, the windows and some light make it look really bad... this guy should add more point lights and box lights... you can see this issue on the third picture... you see the point light sphere... which is really bad looking Haven't you seen the lamps?
Signature to awesome to be displayed.
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05-13-2012, 10:16 AM |
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