Deceptive 
 
 
		
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Creating Horror Game [XNA] 
			 
			
				Well if anybody happens to know about XNA by all means go ahead and suggest more ideas. Right now I'm looking for answers to these questions: 
 
What kind of atmosphere do you want? 
What setting do you want it to take place in? 
Any ideas for creatures/mobs? 
Any ideas for puzzles? 
Would you like a custom story development tool kit? 
What are you looking for in a game like this? 
 
I've decided to use the QuickStart engine(using XNA) and along with a few of my other friends we'll probably start developing this within a few days. We know a sound-guy that has a decent recording "studio". If anyone would like to help development and knows how to code with C#, then go ahead and add me on MSN: themist1@live.com 
 
Again! We have not started developing, considering the engine is done for us we need more ideas on storyline and setting before we begin with anything.
			 
			
			
			
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	| 05-27-2012, 06:00 AM  | 
	
		
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		Traggey 
 
 
		
			is mildly amused 
			
			
			
 
			
	Posts: 3,257 
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RE: Creating Horror Game [XNA] 
			 
			
				I've just got to say, creating a game without any kind of vision of what you want is probably a bad idea. It's times like that which creates games such as The Lost Souls, and we don't need any more of that. 
 
Good luck with this though.
			 
			
			
			
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	| 05-27-2012, 11:32 AM  | 
	
		
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