anvo 
 
 
		
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Plays Amnesia but not Overture, Black Plague and Requiem 
			 
			
				Hi! 
Amnesia runs OK, but not the other three games... All three have the same ouput when executing: screen only flashes and changes to 800 or something, the game (Overture, Black Plague or Requiem) won't start... Running under Linux Mint 32bit with Nvidia GeForce 9500 series, all updated...
 -------- THE HPL ENGINE LOG ------------ 
 
Creating Engine Modules 
-------------------------------------------------------- 
 Creating graphics module 
 Creating system module 
 Creating resource module 
 Creating input module 
 Creating sound module 
 Creating physics module 
 Creating ai module 
 Creating gui module 
 Creating haptic module 
 Creating scene module 
-------------------------------------------------------- 
 
Initializing Resources Module 
-------------------------------------------------------- 
 Creating resource managers 
 Misc Creation 
-------------------------------------------------------- 
 
Initializing Graphics Module 
-------------------------------------------------------- 
 Init low level graphics 
 Setting video mode: 800 x 600 - 32 bpp 
 Init Glee...OK 
 Setting up OpenGL 
  Max texture image units: 32 
  Max texture coord units: 8 
  Two sided stencil: 1 
  Vertex Buffer Object: 1 
  Anisotropic filtering: 1 
  Max Anisotropic degree: 16 
  Multisampling: 1 
  Vertex Program: 1 
  Fragment Program: 1 
  NV Register Combiners: 1 
  NV Register Combiners Stages: 8 
  ATI Fragment Shader: 0 
 Creating graphic systems 
  Creating Renderer2D 
  Renderer2D created 
  Creating Renderer3D 
   Load Renderer3D gpu programs: 
    Extrude 
CG: 'ShadowExtrude_vp.cg' using profile: 'gp4vp' 
CG: 'ShadowExtrude_fp.cg' using profile: 'gp4fp' 
    Diffuse Vertex 
CG: 'Diffuse_Color_vp.cg' using profile: 'gp4vp' 
    Diffuse Fragment 
CG: 'Diffuse_Color_fp.cg' using profile: 'gp4fp' 
    Fog 
CG: 'Fog_Solid_vp.cg' using profile: 'gp4vp' 
CG: 'Fog_Solid_fp.cg' using profile: 'gp4fp' 
   Creating fog textures: Solid Additive Alpha  
CG: 'refract_vp.cg' using profile: 'gp4vp' 
CG: 'refract_fp.cg' using profile: 'gp4fp' 
CG: 'refract_special_fp.cg' using profile: 'gp4fp' 
   init sky box 
  Renderer3D created 
 Creating screen buffers size 800.000000 : 600.000000 
 Creating programs 
CG: 'PostEffect_Blur_vp.cg' using profile: 'gp4vp' 
CG: 'PostEffect_Blur_Rect_fp.cg' using profile: 'gp4fp' 
CG: 'PostEffect_Blur_2D_fp.cg' using profile: 'gp4fp' 
CG: 'PostEffect_Bloom_vp.cg' using profile: 'gp4vp' 
CG: 'PostEffect_Bloom_fp.cg' using profile: 'gp4fp' 
CG: 'PostEffect_Motion_vp.cg' using profile: 'gp4vp' 
CG: 'PostEffect_Motion_fp.cg' using profile: 'gp4fp' 
CG: 'PostEffect_DoF_vp.cg' using profile: 'gp4vp' 
CG: 'PostEffect_DoF_fp.cg' using profile: 'gp4fp' 
  RendererPostEffects created 
 Adding engine materials 
-------------------------------------------------------- 
 
Initializing Sound Module 
-------------------------------------------------------- 
 Initializing OpenAL. 
  Trying to open audio device...
  
			 
			
			
			
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	| 05-16-2012, 11:52 PM  | 
	
		
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		Urkle 
 
 
		
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RE: Plays Amnesia but not Overture, Black Plague and Requiem 
			 
			
				Try removing the included libopenal.so in the game installation folder and using your system provided openal
			 
			
			
 
Developing away on one of 
Multiple Macs running 10.6, 10.7, 10.8, and 10.9. 
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB 
			
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	| 05-17-2012, 01:57 PM  | 
	
		
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		anvo 
 
 
		
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RE: Plays Amnesia but not Overture, Black Plague and Requiem 
			 
			
				Hi! 
I searched for libopenal.so files in my /home directory and I only found three versions of it, in two subdirectories of PenumbraCollection dir. 
 
libopenal.so.1 
libopenal.so.1.3.253 
libopenal.so.1.8.466 in PenumbraCollection/BlackPlague/lib, and exactly the same three files under PenumbraCollection/Overture/lib. There is no "Penumbra" directory under the "PenumbraCollection" dir! I can't tell if this is normal/expected or not... 
 
I renamed all six different versions of libopenal.so to openalso.1.x.xxx. Tried to run the three games, one each time, and they do not run! The only thing changed is that now, after renaming the files, the desktop resolution does not change at all, as it did before: only the screen flashes to black for a few seconds and then goes back to the desktop normally... 
 
Any ideas...?
			 
			
			
			
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	| 05-19-2012, 09:35 PM  | 
	
		
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		Urkle 
 
 
		
			FG - Associate 
			
			
			
 
			
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RE: Plays Amnesia but not Overture, Black Plague and Requiem 
			 
			
				What does the hpl.log file look like now? did you make sure you had the system openal installed?
			 
			
			
 
Developing away on one of 
Multiple Macs running 10.6, 10.7, 10.8, and 10.9. 
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB 
			
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	| 05-20-2012, 07:20 AM  | 
	
		
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		anvo 
 
 
		
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RE: Plays Amnesia but not Overture, Black Plague and Requiem 
			 
			
				Hi! 
This is Penumbra's hpl.log after renaming the three libopenal.so files and using system's openal:
 -------- THE HPL ENGINE LOG ------------ 
 
Creating Engine Modules 
-------------------------------------------------------- 
 Creating graphics module 
 Creating system module 
 Creating resource module 
 Creating input module 
 Creating sound module 
 Creating physics module 
 Creating ai module 
 Creating gui module 
 Creating haptic module 
 Creating scene module 
-------------------------------------------------------- 
 
Initializing Resources Module 
-------------------------------------------------------- 
 Creating resource managers 
 Misc Creation 
-------------------------------------------------------- 
 
Initializing Graphics Module 
-------------------------------------------------------- 
 Init low level graphics 
 Setting video mode: 800 x 600 - 32 bpp 
 Init Glee...OK 
 Setting up OpenGL 
  Max texture image units: 32 
  Max texture coord units: 8 
  Two sided stencil: 1 
  Vertex Buffer Object: 1 
  Anisotropic filtering: 1 
  Max Anisotropic degree: 16 
  Multisampling: 1 
  Vertex Program: 1 
  Fragment Program: 1 
  NV Register Combiners: 1 
  NV Register Combiners Stages: 8 
  ATI Fragment Shader: 0 
 Creating graphic systems 
  Creating Renderer2D 
  Renderer2D created 
  Creating Renderer3D 
   Load Renderer3D gpu programs: 
    Extrude 
CG: 'ShadowExtrude_vp.cg' using profile: 'gp4vp' 
CG: 'ShadowExtrude_fp.cg' using profile: 'gp4fp' 
    Diffuse Vertex 
CG: 'Diffuse_Color_vp.cg' using profile: 'gp4vp' 
    Diffuse Fragment 
CG: 'Diffuse_Color_fp.cg' using profile: 'gp4fp' 
    Fog 
CG: 'Fog_Solid_vp.cg' using profile: 'gp4vp' 
CG: 'Fog_Solid_fp.cg' using profile: 'gp4fp' 
   Creating fog textures: Solid Additive Alpha  
CG: 'refract_vp.cg' using profile: 'gp4vp' 
CG: 'refract_fp.cg' using profile: 'gp4fp' 
CG: 'refract_special_fp.cg' using profile: 'gp4fp' 
   init sky box 
  Renderer3D created 
 Creating screen buffers size 800.000000 : 600.000000 
 Creating programs 
CG: 'PostEffect_Blur_vp.cg' using profile: 'gp4vp' 
CG: 'PostEffect_Blur_Rect_fp.cg' using profile: 'gp4fp' 
CG: 'PostEffect_Blur_2D_fp.cg' using profile: 'gp4fp' 
CG: 'PostEffect_Bloom_vp.cg' using profile: 'gp4vp' 
CG: 'PostEffect_Bloom_fp.cg' using profile: 'gp4fp' 
CG: 'PostEffect_Motion_vp.cg' using profile: 'gp4vp' 
CG: 'PostEffect_Motion_fp.cg' using profile: 'gp4fp' 
CG: 'PostEffect_DoF_vp.cg' using profile: 'gp4vp' 
CG: 'PostEffect_DoF_fp.cg' using profile: 'gp4fp' 
  RendererPostEffects created 
 Adding engine materials 
-------------------------------------------------------- 
 
Initializing Sound Module 
-------------------------------------------------------- 
 Initializing OpenAL. 
  Trying to open audio device...
 
The packages that provide openal in my PC are: 
libopenal1 
libopenal-data 
libopenal-dev
 
Thanx!
			  
			
			
			
				
(This post was last modified: 05-21-2012, 05:53 AM by anvo.)
 
				
			 
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	| 05-21-2012, 05:52 AM  | 
	
		
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