Initializing Graphics Module
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Init low level graphics
Setting video mode: 1280 x 800 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 6
Max texture coord units: 6
Two sided stencil: 0
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 0
Vertex Program: 1
Fragment Program: 0
NV Register Combiners: 0
NV Register Combiners Stages: 11
ATI Fragment Shader: 1
Creating graphic systems
Creating Renderer2D
Renderer2D created
Creating Renderer3D
Load Renderer3D gpu programs:
Extrude
Diffuse
Fog
Creating fog textures: Solid Additive Alpha
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'refract_fp.cg'
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'refract_special_fp.cg'
Refraction will not be supported!
init sky box
Renderer3D created
Creating screen buffers size 1280.000000 : 800.000000
Creating programs
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_Blur_Rect_fp.cg'
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_Blur_2D_fp.cg'
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_Bloom_fp.cg'
ERROR: Couldn't load 'PostEffect_Bloom_fp.cg'!
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_Motion_fp.cg'
Dynamic loops in motion blur fp not supported, loading static instead.
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_Motion_staticloop_fp.cg'
ERROR: Couldn't load 'PostEffect_Motion_fp.cg'!
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_DoF_fp.cg'
ERROR: Couldn't load 'PostEffect_DoF_fp.cg'!
RendererPostEffects created
Adding engine materials
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Initializing Sound Module
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Initializing OpenAL.
Trying to open software device... Success!
Device name: Generic Software
Number of mono sources: 32
Setting up Environmental Audio...Success.
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User Initialization
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Trying to load vertex program!
Success!
WARNING: Couldn't create action from 'Keyboard' and 46
ERROR: Couldn't texture 'other_mapchange.jpg'
Creating and binding ATI spot shader to 1
Creating and binding ATI bump shader to 2
Creating and binding ATI diffuse shader to 3
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Game Running
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Loading collada for 'maps/level00_tutorial.dae' took: 22 ms
ERROR: Couldn't create material 'particle_metalpiece.mat'
ERROR: Couldn't create material 'particle_metalpiece.mat'
WARNING: Couldn't find light 'lamp01_spotlight01'
WARNING: Couldn't find light 'lamp01_spotlight01'
ERROR: Couldn't create material '.mat'
WARNING: Could not load material ''
ERROR: Couldn't load music 'Penumbra_BP_T1'
Loading map 'level00_tutorial.dae' took: 1951 ms
Deleting ATI shader to 0
Deleting ATI shader to 1
Deleting ATI shader to 2
Deleting ATI shader to 3
(This post was last modified: 02-08-2008, 10:25 AM by packz.)
What I will do is to fix a special debug version of the demo and try to track down this bug. I will try to have this done tonight or tomorrow (GMT time). I will upload it in this thread.