For me the error seems to have been caused by having an unassigned control for "Rotate" since I switched crouch to "C". I figured it had to have been something that I changed since the game ran fine at first and the theory seems to fit because every time I test it will crash if "Rotate" (or possibly any unassigned control) is set to unassigned.
Sopan Wrote:For me the error seems to have been caused by having an unassigned control for "Rotate" since I switched crouch to "C". I figured it had to have been something that I changed since the game ran fine at first and the theory seems to fit because every time I test it will crash if "Rotate" (or possibly any unassigned control) is set to unassigned.
Ah god catch! That might be it! I remember seeing an unassigned key in the log posted.
Veeeeeery strange but it works, i've reset key binds and now no crashes. But i hate to crouch my ctrl, I even don't understand how other people could use such mapping
Found another 2 bugs, first is that only one lamp cast shadows and another that I, following my logic, trying to block freeze steam by some part of wall and steam comes through it.
vorob:
No, bugs there, simply limitations of the simulation taking place. Have not had cpu enough to simulate all shadows, gases etc as in real life, this because we wanted lower end PCs to play the game too.
2Thomas well, i respect guys with old pc, but i'm also don't want to lose graphic. May be it is better to make some option, how much shadows i can see...
I agree with you, vorob, these kinds of puzzles that you could just put something there and walk trough without dieing anoy me, because every time you have to find something that is far away from the pipe