| FragdaddyXXL   Member
 
 Posts: 136
 Threads: 20
 Joined: Apr 2012
 Reputation: 
7
 | 
			| Should I just AutoSave when I Checkpoint? 
 
				I have received an issue with my CS that could have been alleviated had I used AutoSaves, but instead, I've only been using checkpoints. I have realized that checkpoints will only be used if the player dies. I need periods in time that the player can revert to if they are stuck in a situation where they cannot die (Glitched through walls, getting stuck in geometry, etc.)
 tl;dr What's the best strategy when throwing in AutoSaves?
 
 
				
(This post was last modified: 05-24-2012, 03:22 AM by FragdaddyXXL.)
 |  | 
	| 05-24-2012, 01:11 AM |  | 
	
		| Adny   Posting Freak
 
 Posts: 1,766
 Threads: 6
 Joined: Mar 2012
 Reputation: 
173
 | 
			| RE: Should I just AutoSave when I Checkpoint? 
 
				OnEnter() is the most common spot
			 
 I rate it 3 memes. |  | 
	| 05-24-2012, 01:24 AM |  | 
	
		| FragdaddyXXL   Member
 
 Posts: 136
 Threads: 20
 Joined: Apr 2012
 Reputation: 
7
 | 
			| RE: Should I just AutoSave when I Checkpoint? 
 
				Thanks! I've implemented that now.
			 
 |  | 
	| 05-24-2012, 03:22 AM |  |