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Graphic Problem
SicCaveat Offline
Junior Member

Posts: 1
Threads: 1
Joined: May 2012
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#1
Solved: 8 Years, 9 Months, 3 Weeks ago Graphic Problem

Hey there! This is an odd problem I've been having, I know Windows 8 is known for all of its graphics problems however it is never before /crashed/ a game for me. I use to play Amnesia all the time before I did the Windows 8 preview. I haven't played for awhile, and I decided that hey! It sounded like a good Amnesia night. However when I pulled it up it always crashes. Even if I set it to the lowest setting there is the game freezes. It does this even on high graphics and once and awhile will say EXCEPTION_ACCESS_VIOLATION. I've already upgraded my graphics card and haven't found anyone really with the same problem as I have.

Here's the hpl file,


Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1024x600 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
Setting video mode: 1024 x 600 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Microsoft Corporation
Renderer: GDI Generic
Version: 1.1.0
Max texture image units: 3
Max texture coord units: 4
Max user clip planes: 6
Two sided stencil: 0
Vertex Buffer Object: 0
Anisotropic filtering: 0
Multisampling: 0
Texture compression: 0
Texture compression S3TC: 0
Auto generate MipMaps: 0
Render to texture: 0
Max draw buffers: 13
Max color render targets: 21
Packed depth-stencil: 0
Texture float: 0
GLSL Version: (null)
ShaderModel 2: 0
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0


And My computer specs,

Processor: AMD Athlon™ || 360 Dual-Core Processor 2.30 GHz
Installed memory (RAM): 8:00 GB
System Type: 64-bit operating system
Graphics Card: AMD Radeon 4200
(This post was last modified: 05-20-2012, 08:43 PM by SicCaveat.)
05-20-2012, 08:43 PM
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jens Offline
Frictional Games

Posts: 4,093
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Joined: Apr 2006
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#2
Solved: 8 Years, 9 Months, 3 Weeks ago RE: Graphic Problem

According to the log you don't have any drivers (capable of OpenGL) installed for the graphics card.
05-21-2012, 07:59 AM
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plutomaniac Offline
Super Moderator

Posts: 6,368
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Joined: May 2011
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#3
Solved: 8 Years, 9 Months, 3 Weeks ago RE: Graphic Problem

check whether your manufacturer has windows 8 drivers for your graphics card. Otherwise, there is nothing you can do.
05-21-2012, 12:07 PM
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DuBistKomisch Offline
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#4
Solved: 8 Years, 9 Months, 3 Weeks ago RE: Graphic Problem

AMD/ATI drivers for Windows 8 CP are available here, if anyone is having trouble finding them.

In regards to OP's case, at first glance 4200 doesn't appear to be on the list of supported cards, but I might have missed it.
05-30-2012, 02:23 AM
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plutomaniac Offline
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#5
Solved: 8 Years, 9 Months, 3 Weeks ago RE: Graphic Problem

(05-30-2012, 02:23 AM)DuBistKomisch Wrote: AMD/ATI drivers for Windows 8 CP are available here, if anyone is having trouble finding them.

In regards to OP's case, at first glance 4200 doesn't appear to be on the list of supported cards, but I might have missed it.

Well if the drivers are out, they can always be modified (by editing .inf files) to support other unsupported hardware. However, I don't know how to do this with AMD drivers. It is very easy though, a google search will prove that.
(This post was last modified: 05-30-2012, 10:54 AM by plutomaniac.)
05-30-2012, 10:54 AM
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