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Level Editor Help Perspective mode bug.
Bas Offline
Junior Member

Posts: 45
Threads: 6
Joined: Feb 2012
Reputation: 0
#1
Perspective mode bug.

Hey, as the title says, my Leveleditor is bugged.

Whenever I try to go fullscreen in 'Perspective' I get this:
[Image: 2dwb4m.jpg]

One thing I've found out is:
When I go to window: 'Perspective' > 'View' > 'Render mode' > 'Wireframe'.
Then there is no problem at all. But after clicking it back to: 'shaded' everything gets stuck.

Might there be a problem loading the shaders?

I've extracted hpl_editor_suite into my main amnesia folder inside my steam folder.
'leveleditor.cfg' seems to be fine too inside my documents folder.

Please help out, I can't develop my maps with this shader-bug.


Here are more un-solved threads with the exact same problem:
http://www.frictionalgames.com/forum/thread-15296.html
http://www.frictionalgames.com/forum/thread-11944.html
(This post was last modified: 05-28-2012, 06:17 PM by Bas.)
05-28-2012, 06:15 PM
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FlyingFruitcake Offline
Junior Member

Posts: 18
Threads: 4
Joined: May 2012
Reputation: 0
#2
RE: Perspective mode bug.

What if you open an existed map from the game? They are standard Perspective full screen, shaded.
Try that out.

Always watch your back...
05-28-2012, 06:37 PM
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Bas Offline
Junior Member

Posts: 45
Threads: 6
Joined: Feb 2012
Reputation: 0
#3
RE: Perspective mode bug.

Still same bug. After opening: '00_rainy_hall.map' I had HUGE lagg and could not open the 'Perspective mode'.
After clicking it to 'Wireframe' I could open it in 'Perspective mode' again.

My laptop should definitly be able to handle these programs with ease,
I don't understand the HUGE lagg after importing a map and try to move the camera angle.

Please help me with this bug, I can't wait to develop my maps.
Thanks in advance.
05-28-2012, 06:50 PM
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Mine Turtle Offline
Senior Member

Posts: 647
Threads: 32
Joined: Mar 2011
Reputation: 29
#4
RE: Perspective mode bug.

try re-installing your tools. if that doesnt work, go into your "my-documents" folder; rename your HPL folder to HPL_OLD and then restart the level editor. when youve done that, delete your HPL_OLD folder (upon restarting your level editor, it has created a new HPL folder, meaning that the folder is now as if youve just downloaded the tools onto a new computer (though you wont lose any work youve done)

[Image: 201107142327000.gif]
05-28-2012, 06:59 PM
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Bas Offline
Junior Member

Posts: 45
Threads: 6
Joined: Feb 2012
Reputation: 0
#5
RE: Perspective mode bug.

I've renamed the 'HPS' folder to 'HPS_OLD'. Restarted leveleditor.exe but still the same bug..
I got the HPL Suite from the wiki page from frictionalgames.

If you want to see it through teamviewer I could PM my TV information so you can connect if you're interested.

Thanks in advance.
05-28-2012, 07:09 PM
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Bas Offline
Junior Member

Posts: 45
Threads: 6
Joined: Feb 2012
Reputation: 0
#6
RE: Perspective mode bug.

Bump, problem still not solved.
Can anyone give me the solution?!

My LevelEditor.log:
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100819012504

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel® HD Graphics Family
Version: 3.0.0 - Build 8.15.10.2253
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.30 - Intel Build 8.15.10.2253
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 2 Buffers x 524288 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
-----------------------------------------------------
LevelEditor Build ID: 20100913100747
-----------------------------------------------------
Created Entity Loader
Added object type: Compound <Compound>
Added object type: Light <BoxLight>
Added object type: Light <PointLight>
Added object type: Light <SpotLight>
Added object type: Billboard <Billboard>
Added object type: Particle System <ParticleSystem>
Added object type: Sound <Sound>
Added object type: Static Object <StaticObject>
Added object type: Entity <Entity> StaticProp
Added object type: Entity <Entity> CommentaryIcon
Added object type: Entity <Entity> Object,Static
Added object type: Entity <Entity> Object,Grab
Added object type: Entity <Entity> Object,Push
Added object type: Entity <Entity> Object,Slide
Added object type: Entity <Entity> SwingDoor
Added object type: Entity <Entity> Lever
Added object type: Entity <Entity> Wheel
Added object type: Entity <Entity> MultiSlider
Added object type: Entity <Entity> Lamp
Added object type: Entity <Entity> Button
Added object type: Entity <Entity> Photocell
Added object type: Entity <Entity> MoveObject
Added object type: Entity <Entity> Item,Puzzle
Added object type: Entity <Entity> Item,Coins
Added object type: Entity <Entity> Item,Note
Added object type: Entity <Entity> Item,Diary
Added object type: Entity <Entity> Item,Lantern
Added object type: Entity <Entity> Item,Health
Added object type: Entity <Entity> Item,Sanity
Added object type: Entity <Entity> Item,LampOil
Added object type: Entity <Entity> Item,Tinderbox
Added object type: Entity <Entity> Item,HandObject
Added object type: Entity <Entity> Chest
Added object type: Entity <Entity> OilBarrel
Added object type: Entity <Entity> EmotionStone
Added object type: Entity <Entity> NPC
Added object type: Entity <Entity> LevelDoor
Added object type: Entity <Entity> CritterBug
Added object type: Entity <Entity> CritterSpider
Added object type: Entity <Entity> Enemy_Grunt
Added object type: Entity <Entity> Enemy_WaterLurker
Added object type: Entity <Entity> PlayerHands
Added object type: Entity <Entity> HandObject
Added object type: Area <Area> Script
Added object type: Area <Area> PosNode
Added object type: Area <Area> Flashback
Added object type: Area <Area> Sign
Added object type: Area <Area> SlimeDamage
Added object type: Area <Area> Examine
Added object type: Area <Area> Insanity
Added object type: Area <Area> Ladder
Added object type: Area <Area> Liquid
Added object type: Area <Area> Sticky
Added object type: Area <Area> Rope
Added object type: Area <Area> PathNode
Added object type: Area <Area> PlayerStart
Added object type: Primitive <Plane>
Added object type: Decal <Decal>
Added object type: FogArea <FogArea>

/////////////////////////////////////////////////////////////////
// Resetting scene
/////////////////////////////////////////////////////////////////

--------------------------------------------------------

Game Running
--------------------------------------------------------

/////////////////////////////////////////////////////////////////
// Resetting scene
/////////////////////////////////////////////////////////////////

--------------------------------------------------------

Statistics
--------------------------------------------------------
Medium framerate: 193.486760
--------------------------------------------------------

User Exit
--------------------------------------------------------
--------------------------------------------------------

Exiting Gui Module
--------------------------------------------------------
Deleting all sets
Deleting all skins
Deleting all gfx elements
Deleting all materials
--------------------------------------------------------

Exiting Generate Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Resources Module
--------------------------------------------------------
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
Done with ent files
All resources deleted
--------------------------------------------------------

Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting System Module
--------------------------------------------------------
--------------------------------------------------------

Deleting game setup provided by user
- Deleting lowlevel stuff.
Physics
Sound
Input
Resources
System
Graphics
Haptic
HPL Exit was successful!

|--Memory Manager Report-------------------------------|
|
| Memory leaks detected:
|
| address file line memory usage
|------------------------------------------------------------
| 0xcc4d460 \Hpl_2\tools\editors\common\EditorBaseClasses.cpp 846 344
|
|------------------------------------------------------|
(This post was last modified: 05-29-2012, 07:20 PM by Bas.)
05-29-2012, 07:16 PM
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plutomaniac Offline
Super Moderator

Posts: 6,368
Threads: 45
Joined: May 2011
Reputation: 183
#7
RE: Perspective mode bug.

Your drivers need to be updated to version 2361 or more. You currently have 2253 which normally are not capable of running the game and the editor. Use the have disk method for laptops as said here:

http://www.frictionalgames.com/forum/thread-9942.html
05-29-2012, 11:09 PM
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Bas Offline
Junior Member

Posts: 45
Threads: 6
Joined: Feb 2012
Reputation: 0
#8
RE: Perspective mode bug.

Updated drivers, problem solved.
05-30-2012, 07:47 PM
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