Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Question about tunnel
LolMak Offline
Junior Member

Posts: 9
Threads: 4
Joined: Feb 2012
Reputation: 0
#1
Question about tunnel

Hello people. I need your help, tell me, how create a tunnel? I do not know С_С
05-29-2012, 11:42 AM
Find
Datguy5 Offline
Senior Member

Posts: 629
Threads: 25
Joined: Dec 2011
Reputation: 12
#2
RE: Question about tunnel

Its in the static objects.I think it has even its own category.

05-29-2012, 11:50 AM
Find
LolMak Offline
Junior Member

Posts: 9
Threads: 4
Joined: Feb 2012
Reputation: 0
#3
RE: Question about tunnel

(05-29-2012, 11:50 AM)Datguy5 Wrote: Its in the static objects.I think it has even its own category.



I found only tunnel base in static object, it is not suitable.
05-29-2012, 12:33 PM
Find
Putmalk Offline
Senior Member

Posts: 290
Threads: 13
Joined: Apr 2012
Reputation: 15
#4
RE: Question about tunnel

"Tunnel" is a broad definition and could be built in many different ways.

Please be more specific.

05-29-2012, 01:31 PM
Find
Adrianis Offline
Senior Member

Posts: 620
Threads: 6
Joined: Feb 2012
Reputation: 27
#5
RE: Question about tunnel

You would need to match up a bunch of walls, primitives (like the floors) to make a tunnel shape and/or model your own tunnel if tunnel_base is not suitable
05-29-2012, 01:37 PM
Find
Rapture Offline
Posting Freak

Posts: 1,078
Threads: 79
Joined: May 2011
Reputation: 30
#6
RE: Question about tunnel

Just use the Static Objects>Debris>Rocks if you want to make it exactly like you want.

If you want a general looking tunnel, us the Static Objects>Ptest>Cavein_large_rocks.

Rotate the Cavein_large_rocks so they form a circle, put them into a Compound Object and start Copying Pasta them and rotate them to give it a Tunnel feel.
05-29-2012, 02:40 PM
Find
Datguy5 Offline
Senior Member

Posts: 629
Threads: 25
Joined: Dec 2011
Reputation: 12
#7
RE: Question about tunnel

Also you can use the caveish looking walls in the static objects>cisternbase

05-29-2012, 02:49 PM
Find
Rapture Offline
Posting Freak

Posts: 1,078
Threads: 79
Joined: May 2011
Reputation: 30
#8
RE: Question about tunnel

(05-29-2012, 02:49 PM)Datguy5 Wrote: Also you can use the caveish looking walls in the static objects>cisternbase
Do you mean the sanctum?
05-29-2012, 03:45 PM
Find
Datguy5 Offline
Senior Member

Posts: 629
Threads: 25
Joined: Dec 2011
Reputation: 12
#9
RE: Question about tunnel

(05-29-2012, 03:45 PM)Rapture Wrote:
(05-29-2012, 02:49 PM)Datguy5 Wrote: Also you can use the caveish looking walls in the static objects>cisternbase
Do you mean the sanctum?

Yes sanctumbase.My bad.

05-29-2012, 04:10 PM
Find
LolMak Offline
Junior Member

Posts: 9
Threads: 4
Joined: Feb 2012
Reputation: 0
#10
RE: Question about tunnel

Thanks guys, I figured this!
Another question is how the script can disable my sound?
05-29-2012, 05:46 PM
Find




Users browsing this thread: 2 Guest(s)