I'm trying to add a sound sequence to the beginning of my map and though the easiest way to go about this would be to make an .ogg file and play it through the PlayMusic command.
void ClockIntro(string &in asTimer)
{
if(asTimer == "intro1")
{
FadeOut(0);
SetPlayerActive(false);
StopMusic(3, 0);
PlayMusic("rainintro.ogg", false, 1, 1, 0, true);
}
script continues...
The .ogg file is saved as mono, but for some reason when it plays in-game I can only hear it out of the right. All the other sounds in the map play normally, including the ambient it starts with. Any idea what could be causing the problem? I've attached the .ogg file for anyone that wants to check out it's details.