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		| Grery   Junior Member
 
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			| RE: 2012-06 Friday 15th, Amnesia: A Machine For Pigs Teaser Released 
 
				I found two things in this teaser. As in Macgyverthehero's analyse there is painting in the cemetery. I can't find out who is (probably she) on the painting. And second thing. When there is scene in shrine/chapel you can see pig face on stained glass =)
 
 
				
(This post was last modified: 06-19-2012, 03:50 PM by Grery.)
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	| 06-19-2012, 03:50 PM |  |  
	
		| zakhennahr   Junior Member
 
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			| RE: 2012-06 Friday 15th, Amnesia: A Machine For Pigs Teaser Released 
 
				I notice the wikipedia says some mechanics are changed out. Might a simple, evil older brother request that truly random monster encounters are implemented? If not truly random, at least do something along the lines of "Here are 10 possible monster spawns in this level, Pr[spawn | location x] = .2", or something like that. I think random monsters would make this game exactly what I need it to be to turn from a rational adult male to a screeching little girl. The pig noises of the monster definitely help with that transformation   . And then I get to indulge my Schadenfreude syndrome by letting my little brother play it in the dark >  DD
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	| 06-24-2012, 04:40 AM |  |  
	
		| Gavin Magnus   Junior Member
 
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			| RE: 2012-06 Friday 15th, Amnesia: A Machine For Pigs Teaser Released 
 
				According to the shadow of the pigman (not from Minecraft, focus), we could infer that it is a mix between the pig corpse, and the Tuurngait Infected (since its right arm seems to appear on the shape of the shadow).
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	| 06-25-2012, 09:48 AM |  |  
	
		| TheGreatCthulhu   Member
 
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			| RE: 2012-06 Friday 15th, Amnesia: A Machine For Pigs Teaser Released 
 
				 (06-19-2012, 07:21 AM)Traggey Wrote:   (06-18-2012, 06:01 PM)Demondays1 Wrote:  Most likely a slightly updated verision of HPL2. (06-16-2012, 04:17 PM)Traggey Wrote:  [...]Any idea what it'll be runned it then?@ SgtYayap. No it doesn't run on HPL3
 How do you know, someone from frictional said so? If so, I wonder why?    Problems? Maybe troubles with going OO with the script engine? Or it's something more low-level? 
Anyway, if I understood correctly, HPL2 source code is the basis for the development of HPL3, so it's just a matter of whether they decide that there have been enough updates to the engine to start calling it HPL3 or not.
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	| 06-25-2012, 03:16 PM |  |  
	
		| Gavin Magnus   Junior Member
 
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			| RE: 2012-06 Friday 15th, Amnesia: A Machine For Pigs Teaser Released 
 
				
(This post was last modified: 06-25-2012, 04:04 PM by Gavin Magnus.)
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	| 06-25-2012, 04:03 PM |  |  
	
		| Bridge   Posting Freak
 
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			| RE: 2012-06 Friday 15th, Amnesia: A Machine For Pigs Teaser Released 
 
				 (06-24-2012, 04:40 AM)zakhennahr Wrote:  I notice the wikipedia says some mechanics are changed out. Might a simple, evil older brother request that truly random monster encounters are implemented? If not truly random, at least do something along the lines of "Here are 10 possible monster spawns in this level, Pr[spawn | location x] = .2", or something like that. I think random monsters would make this game exactly what I need it to be to turn from a rational adult male to a screeching little girl. The pig noises of the monster definitely help with that transformation  . And then I get to indulge my Schadenfreude syndrome by letting my little brother play it in the dark >  DD For sure. Better yet would be to have patrolling enemies though.
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	| 06-25-2012, 07:41 PM |  |  
	
		| TheGreatCthulhu   Member
 
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			| RE: 2012-06 Friday 15th, Amnesia: A Machine For Pigs Teaser Released 
 
				 (06-25-2012, 04:03 PM)Gavin Magnus Wrote:  http://frictionalgames.blogspot.co.uk 
 The developement diary.
 If that's in answer to my question - couldn't you have posted a link to the specific post instead? Hard to find it. I'm following that blog for quite some time now, and I must have missed any mention of this. Maybe somewhere in the comments?
 
My initial thought was that they've run into problems of some sort, but, on the other hand, maybe they just want to deliver the game on time, and thus decided to use the tools that are tested and work.
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	| 06-26-2012, 01:07 PM |  |  
	
		| FancyBacon   Junior Member
 
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			| RE: 2012-06 Friday 15th, Amnesia: A Machine For Pigs Teaser Released 
 
				Oh sweet Jesus yes. I just started Amnesia and now I get to see another piece of art! Now I'm thinking pig monsters.
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	| 06-29-2012, 05:54 PM |  |  
	
		| The Bright Side   Junior Member
 
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			| RE: 2012-06 Friday 15th, Amnesia: A Machine For Pigs Teaser Released 
 
				HELL YEAH!! I love this teaser! 
I noticed one thing, and I wonder whether anybody else did. Much as in Dear Ester, the moon appears like disc glued to a wall, making the player aware of the physical limitations of the virtual world and its sky boxes, and breaking the immersion. Like, when you turn, the moon would squish and skew, as in this shot: 
http://2.bp.blogspot.com/-T6C9uFBatFg/T7...-05-05.bmp .
 
It slightly bothered me in DE, which was breathtaking in every other respect, and kinda took me out of the game. I wonder if the devs will address that one? Either way, it's a minor thing and I'm PUMPED and can't wait for this game. To Frictional Games and TCR, I say: thanks so much for making it.
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	| 06-29-2012, 06:41 PM |  |  
	
		| xxxxxxxxxxxxxxxx   Posting Freak
 
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			| RE: 2012-06 Friday 15th, Amnesia: A Machine For Pigs Teaser Released 
 
				Hm...you know I didn't really notice that in Dear Esther, but now that you mention it... It's just a wild guess, but I think it might be because of the Skydome/sphere having animated Cloud layers in its texture. If the moon was a seperate mesh or sprite in front of the skydome, it wouldn't squish, but the clouds on the skydome texture could be seen moving behind it, which would be even worse immersion-wise. If the moon is part of the skydome texture, it can be behind the clouds.    |  |  
	| 06-30-2012, 06:50 PM |  |  |