Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Poll: Which do you prefer?
You do not have permission to vote in this poll.
Regular CS
54.29%
19 54.29%
Full Conversion
45.71%
16 45.71%
Total 35 vote(s) 100%
* You voted for this item. [Show Results]

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Custom Stories VS. Full Conversions
Hardarm Offline
Posting Freak

Posts: 891
Threads: 39
Joined: Apr 2011
Reputation: 43
#11
RE: Custom Stories VS. Full Conversions

I find MUCH MORE comfortable to use a separate folder as a full conversion. It's also easier to manage stuff and you can change game mechanics. So yeah. Full Conversion FTW!

listen to boards of canada
06-23-2012, 01:10 PM
Website Find
TheMadmaxster Offline
Junior Member

Posts: 18
Threads: 7
Joined: Jan 2012
Reputation: 0
#12
RE: Regular Custom Stories VS. Full Conversions

(06-21-2012, 01:42 AM)andyrockin123 Wrote: See, it's not just for a flashlight. Or just the main menu. You get to create your own custom content along with animations. The normal CS just has the simple stuff that tha actual game has rather than what you create.
10-10-2012, 07:10 PM
Find
Shddup Offline
Junior Member

Posts: 11
Threads: 2
Joined: Oct 2012
Reputation: 0
#13
RE: Custom Stories VS. Full Conversions

I like playing both, Why there isn't a vote for both Mods? XD
(This post was last modified: 10-12-2012, 12:13 AM by Shddup.)
10-12-2012, 12:11 AM
Find
Adny Offline
Posting Freak

Posts: 1,766
Threads: 6
Joined: Mar 2012
Reputation: 173
#14
RE: Regular Custom Stories VS. Full Conversions

(10-10-2012, 07:10 PM)TheMadmaxster Wrote: See, it's not just for a flashlight. Or just the main menu. You get to create your own custom content along with animations. The normal CS just has the simple stuff that tha actual game has rather than what you create.
You don't need a full conversion to add new monsters with animations, or building sets (i.e. walls/floors/ceilings); you only need full conversions to change pre-existing parts of the game.

I rate it 3 memes.
10-12-2012, 12:17 AM
Find
nemesis567 Offline
Posting Freak

Posts: 874
Threads: 65
Joined: May 2011
Reputation: 10
#15
RE: Custom Stories VS. Full Conversions

If it is the exact same story is actually stupid to prefer a full conversion since Custom Stories are easier to install/uninstall.

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
10-15-2012, 03:27 AM
Find
Alex Ros Offline
Senior Member

Posts: 447
Threads: 46
Joined: Aug 2012
Reputation: 20
#16
RE: Custom Stories VS. Full Conversions

Well, as for me personally the question is what kind of changes are good enough to call it true total conversion. And once again for me personally total conversion can't be called a total conversion without new props and textures. You can leave gameplay mechanics as they are, but you have to invest your time into modelling levels, props, details, objects and textures from a scratch. That's the only way I can get a feeling that I'm truly playing a new game (and that's the meaning of term "total conversion", amateur new game on an existing engine). Even if mechanics are changed, even drastically, but I'm surrounded by the same environments, interiors and exteriors, than I don't feel it like a total conversion. Well, that as it is for me personally, subjectively.
10-27-2012, 12:38 PM
Website Find




Users browsing this thread: 1 Guest(s)