Hey Guys just want a bit of help with the HPS file
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Ive programmed a key to unlock a door so far and now i want to trigger that door to close again behind me once i get through the door. I know the scripts but do i add those scripts to the same HPS or another one? also if its same one could you show me how to set one up?
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Sorry im new heres what ive got so far...
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// Run First time Starting map
void OnStart()
{
AddUseItemCallback("", "Awesomekey_1", "mansion_1", "UsedKeyOnDoor", true);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_1", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_1", 0, false);
RemoveItem("Awesomekey_1");
}
{
AddEntityCollideCallback("Player", "RoomTwoArea", "CollideRoomTwo", true, 1);
}
void CollideRoomTwo(string &in asParent, string &in asChild, int alState)
{
void SetSwingDoorClosed("mansion_1", true, true);
}