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Penumbra flashlight in Amnesia?
Argoon Offline
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Posts: 109
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RE: Penumbra flashlight in Amnesia?

Are you guys serious!?

The developer making moding code for us! Where do you guys ever saw a game developer make requests code from the modding community? Has Valve done that?

Developers release the tools or SDK has is, they have no obligation to make code for us or even help us in any way or form, if they do, is because they want and can spare some of their working time.

If you don't like it them don't mod the game, or do what a true moder does try to overcome the difficulties by your on.
03-11-2011, 05:48 PM
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xiphirx Offline
Senior Member

Posts: 662
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RE: Penumbra flashlight in Amnesia?

... I don't think we're complaining...

03-12-2011, 03:06 AM
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larslu Offline
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Posts: 30
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RE: Penumbra flashlight in Amnesia?

(12-04-2010, 12:42 AM)Vincent Wrote:
(12-03-2010, 05:18 PM)Chilton Wrote:
(12-03-2010, 05:05 PM)Vincent Wrote:
(12-03-2010, 12:53 PM)Everlone Wrote: I think it is possible, but the converting progress is not so easy. and the nightvision would be kill the cool flashlight atmosphere.but some guy here in this forum load up a picture where he use the stick light from penumbra. But i asked him and send a message and there come no answers.

Your english is really annoying me, sorry :S

He's German - See, his English is actually perfect, but the way he forms sentences with it is the same as German; As in, if you translated what he said into German, itd be perfect phrasing. But in English, it just sounds strange

Yeah, I'm Dutch, so it's not an excuse to say "he's German" if I would say it like Dutch phrases it wouldn't make sense.

I should then very weird talking...
See?

Lol Big Grin i'm dutch too
03-21-2011, 06:48 PM
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Gunslingerjh Offline
Senior Member

Posts: 529
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Joined: Sep 2009
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RE: Penumbra flashlight in Amnesia?

(03-21-2011, 06:48 PM)larslu Wrote:
(12-04-2010, 12:42 AM)Vincent Wrote:
(12-03-2010, 05:18 PM)Chilton Wrote:
(12-03-2010, 05:05 PM)Vincent Wrote:
(12-03-2010, 12:53 PM)Everlone Wrote: I think it is possible, but the converting progress is not so easy. and the nightvision would be kill the cool flashlight atmosphere.but some guy here in this forum load up a picture where he use the stick light from penumbra. But i asked him and send a message and there come no answers.

Your english is really annoying me, sorry :S

He's German - See, his English is actually perfect, but the way he forms sentences with it is the same as German; As in, if you translated what he said into German, itd be perfect phrasing. But in English, it just sounds strange

Yeah, I'm Dutch, so it's not an excuse to say "he's German" if I would say it like Dutch phrases it wouldn't make sense.

I should then very weird talking...
See?

Lol Big Grin i'm dutch too

So am i!

03-21-2011, 07:55 PM
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waqas12346 Offline
Senior Member

Posts: 352
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RE: Penumbra flashlight in Amnesia?

Any progress on flashlight???
03-23-2011, 07:17 AM
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MrBigzy Offline
Senior Member

Posts: 616
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RE: Penumbra flashlight in Amnesia?

What problems are you guys having with this? Just need hand animations?
04-29-2011, 01:02 AM
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Tanshaydar Offline
From Beyond

Posts: 3,085
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Joined: Mar 2009
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RE: Penumbra flashlight in Amnesia?

Hand animations are good actually, but buggy. And the way hand holds the flashlight is like Sherlock Holmes does :/

I'm on total conversion and I'll use in spite of its bugs.

(This post was last modified: 04-29-2011, 01:07 AM by Tanshaydar.)
04-29-2011, 01:06 AM
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Skiveo Offline
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Posts: 25
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Joined: Jun 2012
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RE: Penumbra flashlight in Amnesia?

Is there a way to change the sound the flashlight plays when activating and deactivating without needing to replace the ui_lantern_on/off.ogg?

Don't fear the shadows, it means there's a light nearby
Projects:
W.I.P. -A New Place- (Full Conversion)
06-22-2012, 05:09 PM
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Statyk Offline
Schrödinger's Mod

Posts: 4,390
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RE: Penumbra flashlight in Amnesia?

(06-22-2012, 05:09 PM)Skiveo Wrote: Is there a way to change the sound the flashlight plays when activating and deactivating without needing to replace the ui_lantern_on/off.ogg?
Gotta love reviving a thread that's over a year old. =P

Not really, only thing I can assume is silencing those sounds and running a script that plays a sound on SetLanternLitCallback, and runs a timer that, when the lantern is not used any longer (when the timer basically runs out), it will play the off sound. But that's more work and more performance than just changing the ui sounds.
06-22-2012, 05:32 PM
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