Argoon
Member
Posts: 109
Threads: 5
Joined: Jan 2009
Reputation:
3
|
RE: Penumbra flashlight in Amnesia?
Are you guys serious!?
The developer making moding code for us! Where do you guys ever saw a game developer make requests code from the modding community? Has Valve done that?
Developers release the tools or SDK has is, they have no obligation to make code for us or even help us in any way or form, if they do, is because they want and can spare some of their working time.
If you don't like it them don't mod the game, or do what a true moder does try to overcome the difficulties by your on.
|
|
03-11-2011, 05:48 PM |
|
xiphirx
Senior Member
Posts: 662
Threads: 16
Joined: Nov 2010
Reputation:
5
|
RE: Penumbra flashlight in Amnesia?
... I don't think we're complaining...
|
|
03-12-2011, 03:06 AM |
|
larslu
Junior Member
Posts: 30
Threads: 15
Joined: Mar 2011
Reputation:
0
|
RE: Penumbra flashlight in Amnesia?
(12-04-2010, 12:42 AM)Vincent Wrote: (12-03-2010, 05:18 PM)Chilton Wrote: (12-03-2010, 05:05 PM)Vincent Wrote: (12-03-2010, 12:53 PM)Everlone Wrote: I think it is possible, but the converting progress is not so easy. and the nightvision would be kill the cool flashlight atmosphere.but some guy here in this forum load up a picture where he use the stick light from penumbra. But i asked him and send a message and there come no answers.
Your english is really annoying me, sorry :S
He's German - See, his English is actually perfect, but the way he forms sentences with it is the same as German; As in, if you translated what he said into German, itd be perfect phrasing. But in English, it just sounds strange
Yeah, I'm Dutch, so it's not an excuse to say "he's German" if I would say it like Dutch phrases it wouldn't make sense.
I should then very weird talking...
See?
Lol i'm dutch too
|
|
03-21-2011, 06:48 PM |
|
Gunslingerjh
Senior Member
Posts: 529
Threads: 48
Joined: Sep 2009
Reputation:
15
|
RE: Penumbra flashlight in Amnesia?
(03-21-2011, 06:48 PM)larslu Wrote: (12-04-2010, 12:42 AM)Vincent Wrote: (12-03-2010, 05:18 PM)Chilton Wrote: (12-03-2010, 05:05 PM)Vincent Wrote: (12-03-2010, 12:53 PM)Everlone Wrote: I think it is possible, but the converting progress is not so easy. and the nightvision would be kill the cool flashlight atmosphere.but some guy here in this forum load up a picture where he use the stick light from penumbra. But i asked him and send a message and there come no answers.
Your english is really annoying me, sorry :S
He's German - See, his English is actually perfect, but the way he forms sentences with it is the same as German; As in, if you translated what he said into German, itd be perfect phrasing. But in English, it just sounds strange
Yeah, I'm Dutch, so it's not an excuse to say "he's German" if I would say it like Dutch phrases it wouldn't make sense.
I should then very weird talking...
See?
Lol i'm dutch too
So am i!
|
|
03-21-2011, 07:55 PM |
|
waqas12346
Senior Member
Posts: 352
Threads: 38
Joined: Nov 2010
Reputation:
1
|
RE: Penumbra flashlight in Amnesia?
Any progress on flashlight???
|
|
03-23-2011, 07:17 AM |
|
MrBigzy
Senior Member
Posts: 616
Threads: 18
Joined: Mar 2011
Reputation:
8
|
RE: Penumbra flashlight in Amnesia?
What problems are you guys having with this? Just need hand animations?
|
|
04-29-2011, 01:02 AM |
|
Tanshaydar
From Beyond
Posts: 3,085
Threads: 17
Joined: Mar 2009
Reputation:
67
|
RE: Penumbra flashlight in Amnesia?
Hand animations are good actually, but buggy. And the way hand holds the flashlight is like Sherlock Holmes does :/
I'm on total conversion and I'll use in spite of its bugs.
(This post was last modified: 04-29-2011, 01:07 AM by Tanshaydar.)
|
|
04-29-2011, 01:06 AM |
|
Skiveo
Junior Member
Posts: 25
Threads: 5
Joined: Jun 2012
Reputation:
0
|
RE: Penumbra flashlight in Amnesia?
Is there a way to change the sound the flashlight plays when activating and deactivating without needing to replace the ui_lantern_on/off.ogg?
Don't fear the shadows, it means there's a light nearby
Projects:
W.I.P. -A New Place- (Full Conversion)
|
|
06-22-2012, 05:09 PM |
|
Statyk
Schrödinger's Mod
Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation:
241
|
RE: Penumbra flashlight in Amnesia?
(06-22-2012, 05:09 PM)Skiveo Wrote: Is there a way to change the sound the flashlight plays when activating and deactivating without needing to replace the ui_lantern_on/off.ogg? Gotta love reviving a thread that's over a year old. =P
Not really, only thing I can assume is silencing those sounds and running a script that plays a sound on SetLanternLitCallback, and runs a timer that, when the lantern is not used any longer (when the timer basically runs out), it will play the off sound. But that's more work and more performance than just changing the ui sounds.
|
|
06-22-2012, 05:32 PM |
|
|