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ITS NOT WORKING!
Jagsrs28 Offline
Member

Posts: 101
Threads: 25
Joined: Jun 2012
Reputation: 0
#1
ITS NOT WORKING!

I am trying to set up a cheap jump scare but it is not working. I have a brute in a cabinet his name is: servant_brute_2

Here is the script I typed:

{
AddEntityCollideCallback("Player", "ScriptArea_6", "CabinateScare", true, 1);
}


void CabinateScare(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "hurt_pant.snt", "Player", 0, false);
SetEntityActive("servant_brute_2", true);
AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_5", 0, "Idle");
}

Whenever I walk up to the cabinet the brute is supposed to activate and pop out, But he didn't even activate (He is deactivated) I have a PathNode set up right in front of the cabinet.

EDIT: I have the script area right in front of the cabinet.

Special Custom Story for 2 special people!

[Image: LWFcAl]


(This post was last modified: 06-25-2012, 10:02 AM by Jagsrs28.)
06-25-2012, 09:34 AM
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Dutton Offline
Member

Posts: 121
Threads: 3
Joined: Apr 2012
Reputation: 2
#2
RE: ITS NOT WORKING!

did you put:

void OnStart()


on top of:
{
AddEntityCollideCallback("Player", "ScriptArea_6", "CabinateScare", true, 1);
}


?

[Image: 15isy6C]
06-25-2012, 09:50 AM
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Jagsrs28 Offline
Member

Posts: 101
Threads: 25
Joined: Jun 2012
Reputation: 0
#3
RE: ITS NOT WORKING!

(06-25-2012, 09:50 AM)Dutton Wrote: did you put:

void OnStart()


on top of:
{
AddEntityCollideCallback("Player", "ScriptArea_6", "CabinateScare", true, 1);
}


?
Yep thats there :/

Fixed it.

Special Custom Story for 2 special people!

[Image: LWFcAl]


(This post was last modified: 06-25-2012, 10:02 AM by Jagsrs28.)
06-25-2012, 09:55 AM
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Dutton Offline
Member

Posts: 121
Threads: 3
Joined: Apr 2012
Reputation: 2
#4
RE: ITS NOT WORKING!

What was the problem?

i just made a small test map with following code:

void OnStart()
{
AddEntityCollideCallback("Player", "jumpscare1", "BruteFunc", true, 1);
}

void BruteFunc(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "hurt_pant.snt", "Player", 0, false);
SetEntityActive("brutescare", true);
}

and it worked perfectly :p

[Image: 15isy6C]
06-25-2012, 10:27 AM
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Jagsrs28 Offline
Member

Posts: 101
Threads: 25
Joined: Jun 2012
Reputation: 0
#5
RE: ITS NOT WORKING!

(06-25-2012, 10:27 AM)Dutton Wrote: What was the problem?

i just made a small test map with following code:

void OnStart()
{
AddEntityCollideCallback("Player", "jumpscare1", "BruteFunc", true, 1);
}

void BruteFunc(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "hurt_pant.snt", "Player", 0, false);
SetEntityActive("brutescare", true);
}

and it worked perfectly :p
Well It was supposed to activate when I was really close up to it and as soon as he was activated he deactivated (He's a poofer). My bad XD

Special Custom Story for 2 special people!

[Image: LWFcAl]


06-25-2012, 10:35 AM
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