Jagsrs28
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ITS NOT WORKING!
I am trying to set up a cheap jump scare but it is not working. I have a brute in a cabinet his name is: servant_brute_2
Here is the script I typed:
{
AddEntityCollideCallback("Player", "ScriptArea_6", "CabinateScare", true, 1);
}
void CabinateScare(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "hurt_pant.snt", "Player", 0, false);
SetEntityActive("servant_brute_2", true);
AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_5", 0, "Idle");
}
Whenever I walk up to the cabinet the brute is supposed to activate and pop out, But he didn't even activate (He is deactivated) I have a PathNode set up right in front of the cabinet.
EDIT: I have the script area right in front of the cabinet.
Special Custom Story for 2 special people!
(This post was last modified: 06-25-2012, 10:02 AM by Jagsrs28.)
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06-25-2012, 09:34 AM |
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Dutton
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RE: ITS NOT WORKING!
did you put:
void OnStart()
on top of:
{
AddEntityCollideCallback("Player", "ScriptArea_6", "CabinateScare", true, 1);
}
?
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06-25-2012, 09:50 AM |
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Jagsrs28
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Posts: 101
Threads: 25
Joined: Jun 2012
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RE: ITS NOT WORKING!
(06-25-2012, 09:50 AM)Dutton Wrote: did you put:
void OnStart()
on top of:
{
AddEntityCollideCallback("Player", "ScriptArea_6", "CabinateScare", true, 1);
}
? Yep thats there :/
Fixed it.
Special Custom Story for 2 special people!
(This post was last modified: 06-25-2012, 10:02 AM by Jagsrs28.)
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06-25-2012, 09:55 AM |
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Dutton
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Posts: 121
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Joined: Apr 2012
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RE: ITS NOT WORKING!
What was the problem?
i just made a small test map with following code:
void OnStart()
{
AddEntityCollideCallback("Player", "jumpscare1", "BruteFunc", true, 1);
}
void BruteFunc(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "hurt_pant.snt", "Player", 0, false);
SetEntityActive("brutescare", true);
}
and it worked perfectly :p
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06-25-2012, 10:27 AM |
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Jagsrs28
Member
Posts: 101
Threads: 25
Joined: Jun 2012
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RE: ITS NOT WORKING!
(06-25-2012, 10:27 AM)Dutton Wrote: What was the problem?
i just made a small test map with following code:
void OnStart()
{
AddEntityCollideCallback("Player", "jumpscare1", "BruteFunc", true, 1);
}
void BruteFunc(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "hurt_pant.snt", "Player", 0, false);
SetEntityActive("brutescare", true);
}
and it worked perfectly :p Well It was supposed to activate when I was really close up to it and as soon as he was activated he deactivated (He's a poofer). My bad XD
Special Custom Story for 2 special people!
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06-25-2012, 10:35 AM |
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