I am in the progress of making a custom story, and I have it so that it displays a message when you walk into a script area. It's set to show for 1 second, but it doesn't go away, it just stays up. This is the code:
Another option is to set it to 0. Setting it to 0 will take the the message length and automatically display it for an estimated period of time, again, depending on its length. Personally I like setting it for a set time though.
Or, you could stop commenting on a problem solved yesterday and accept that this person probably won't comment on this thread anymore, which will mean that the solution from yesterday worked and that "there's no need to thank anyone"*sarcasm*
Oh, and you can also, in surprise of everyone, use a different callback to start that function! And you can even add a debug message to see if the message, which should display when it works, correctly displays! Basically, if you don't see any message, then there's a problem. When you see 2 messages, everything's allright! 2 is better than 1!*sarcasm mode off*
(07-04-2012, 08:28 PM)FastHunteR Wrote: Or, you could stop commenting on a problem solved yesterday and accept that this person probably won't comment on this thread anymore, which will mean that the solution from yesterday worked and that "there's no need to thank anyone"*sarcasm*
Oh, and you can also, in surprise of everyone, use a different callback to start that function! And you can even add a debug message to see if the message, which should display when it works, correctly displays! Basically, if you don't see any message, then there's a problem. When you see 2 messages, everything's allright! 2 is better than 1!*sarcasm mode off*