Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Lever help needed
Steve Offline
Member

Posts: 178
Threads: 17
Joined: Jun 2012
Reputation: 7
#21
RE: Lever help needed

(07-04-2012, 07:13 PM)FastHunteR Wrote: Look how frictional games made it by searching the map with that hatch that is raised by a rope, look in the script file and figure out how they did it.

I already did that's where I got my basic from.
But mine is a bit different I don't have a piece of wood blocking it, I only have two pulleys and I don't have an wheel I have an lever so I didn't realy get more out of it that i still understanded

CURRENTLY WORKING ON:
Final Light = 40%
Need of voice actors.
07-04-2012, 07:16 PM
Find
Cruzore Offline
Senior Member

Posts: 301
Threads: 2
Joined: Jun 2012
Reputation: 37
#22
RE: Lever help needed

hell the question you asked about the hatch not being able to open by hand, you can look it up there since it's the same.

Think, before you speak Google, before you post
07-04-2012, 07:17 PM
Find
Steve Offline
Member

Posts: 178
Threads: 17
Joined: Jun 2012
Reputation: 7
#23
RE: Lever help needed

(07-04-2012, 07:17 PM)FastHunteR Wrote: hell the question you asked about the hatch not being able to open by hand, you can look it up there since it's the same.
yes and I looked but I didn't get one thing out of it concerning the hatch not being able top open but I did get an idea just now looking at the braales from that door that is being blocked.
but never mindthat idea xd

CURRENTLY WORKING ON:
Final Light = 40%
Need of voice actors.
07-04-2012, 07:22 PM
Find
EddieShoe Offline
Junior Member

Posts: 28
Threads: 6
Joined: Sep 2010
Reputation: 0
#24
RE: Lever help needed

So, if I understand this right... You do not want the player to be able to open the door by hand? Try using this func. I think it disables interaction with the entity so you can't use it.

void SetEntityInteractionDisabled(string& asName, bool abDisabled);

Currently working on: "Awake"
Progress: ~5%
07-04-2012, 07:25 PM
Find
Steve Offline
Member

Posts: 178
Threads: 17
Joined: Jun 2012
Reputation: 7
#25
RE: Lever help needed

(07-04-2012, 07:25 PM)EddieShoe Wrote: So, if I understand this right... You do not want the player to be able to open the door by hand? Try using this func. I think it disables interaction with the entity so you can't use it.

void SetEntityInteractionDisabled(string& asName, bool abDisabled);
That might help thank I'll try it our later I don't have time now Big Grin

CURRENTLY WORKING ON:
Final Light = 40%
Need of voice actors.
07-04-2012, 07:26 PM
Find
Steve Offline
Member

Posts: 178
Threads: 17
Joined: Jun 2012
Reputation: 7
#26
RE: Lever help needed

It worked! Finaly!!!
I only have an problem with one rope, but I do that tommorrow I thank you all for your help ;p

CURRENTLY WORKING ON:
Final Light = 40%
Need of voice actors.
(This post was last modified: 07-04-2012, 09:01 PM by Steve.)
07-04-2012, 09:01 PM
Find
EddieShoe Offline
Junior Member

Posts: 28
Threads: 6
Joined: Sep 2010
Reputation: 0
#27
RE: Lever help needed

(07-04-2012, 09:01 PM)Steve Wrote: It worked! Finaly!!!
I only have an problem with one rope, but I do that tommorrow I thank you all for your help ;p
I'm glad it worked. Smile

Currently working on: "Awake"
Progress: ~5%
07-04-2012, 10:48 PM
Find




Users browsing this thread: 5 Guest(s)