ApeCake
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Combining items not responding
I was wondering if it was possible to show a custom-made message when trying to combine two items. Instead of "Combination does not work!" I want it to say "There is no need to combine these two.". I want it this way so when the player picks up a needle and a copper tube they don't instantly try to combine them and get confused when they don't get combined and think the map is bugged. I don't want the copper tube and the needle to get combined, you need them for individual things. The only thing I got so far is;
void OnStart()
{
AddCombineCallback("needle_tube", "hollow_needle", "copper_tube", "nocombineCN", false);
}
void nocombineCN(string &in asItemA, string &in asItemB)
{
//I am not sure if this is the right code for displaying the combining message
SetInventoryMessage("Messages", "nocombine", 5);
}
But when I try to combine the two nothing happens, even the "Combination does not work!" doesn't show up. I double checked and as far as I am aware are the names the same. Some help would be appreciated.
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07-06-2012, 02:25 PM |
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drunkmonk
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RE: Combining items not responding
I can't really help much with this question as I don't know myself, but I believe the SetInventoryMessage is used for the description of the Item, not for the combination message
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07-06-2012, 02:33 PM |
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Cruzore
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07-06-2012, 03:00 PM |
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ApeCake
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RE: Combining items not responding
Yes I have, that was my first thought, however I still have this problem.
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07-06-2012, 10:51 PM |
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Damascus
Senior Member
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RE: Combining items not responding
Try putting this in an inventory.hps file instead of your map script.
Keep in mind that inventory.hps uses OnGameStart() instead of OnStart()
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07-07-2012, 02:42 AM |
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