Exploding door
Hey guys, I have done this scripts before, but this time, i just can't get the door to explode (break)
SetEntityPlayerInteractCallback("CellarKey_2", "AreaActive", true);
AddEntityCollideCallback("Player", "ExplodingDoorArea_1", "Explode2", true, 1);
void AreaActive(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("ExplodingDoorArea_1", true);
}
void Explode2(string &in asParent, string &in asChild, int alState)
{
SetPropHealth("ExplodingDoor_1", 0);
CreateParticleSystemAtEntity("", "ps_area_fog_falling", "ExplodingDoor_1", false);
PlaySoundAtEntity("", "break_wood", "ExplodingDoor_1", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
GiveSanityDamage(10, true);
}
Can you help me out on this one
CURRENT PROJECT:
A Fathers Secret == Just started
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