I have some more information:
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating generate module
 Creating haptic module
 Creating scene module
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Initializing Resources Module
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 Creating loader handlers 
 Creating resource managers
 Adding loaders to handlers 
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Initializing Graphics Module
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 Setting video mode: 1024 x 768 - 32 bpp
 Init Glew...OK
 Setting up OpenGL
 Vendor: Microsoft Corporation
 Renderer: GDI Generic
 Version: 1.1.0
 Max texture image units: 3
 Max texture coord units: 4
 Max user clip planes: 6
 Two sided stencil: 0
 Vertex Buffer Object: 0
 Anisotropic filtering: 0
 Multisampling: 0
 Texture compression: 0
 Texture compression S3TC: 0
 Auto generate MipMaps: 0
 Render to texture: 0
 Max draw buffers: 13
 Max color render targets: 21
 Packed depth-stencil: 0
 Texture float: 0
 GLSL Version: (null)
 ShaderModel 2: 0
 ShaderModel 3: 1
 ShaderModel 4: 0
 OGL ATIFragmentShader: 0
Now I've read on the forums about the GDI Generic and the 1.1.0 and all that blah blah blah. I've wiped my drivers clean and installed new ones and that hasn't worked.
This can also mean that OpenGL uses an integrated card instead of your proper graphics card.
--> If you have a dedicated AMD and an integrated Intel HD card go to Question 2 Notice. 
Went to question 2 notice and got:
If you have a laptop with a dedicated AMD and an integrated Intel HD card then check 
THIS TOPIC. 
That awkward moment when you have a desktop...
Aaannd now I've hit a dead end. Ive searched the internet for days and have found nothing. :/