| No matching signatures to 'OnStart()' 
 
				Hey guys my game keeps saying that a signature is missing for OnStart and that there is an Unexpected end of file on the end of void OnLeave()
 Can you help me on this one?
 
 //////////////////////////////
 //Run first entering map
 void OnStart()
 {
 AddEntityCollideCallback("Player", "LightOutArea_1", "KillTheLight", true, 1);
 AddEntityCollideCallback("Player", "ArmourArea_1", "ArmourScare", true, 1);
 SetEntityPlayerInteractCallback("potion_sanity_1", "ActivateArea", true);
 AddEntityCollideCallback("Player", "ArmourArea_2", "ArmourScare2", true, 1);
 AddUseItemCallback("", "key_torture_chamber_1", "prison_4", "UsedKeyOnDoor", true);
 }
 
 void KillTheLight(string &in asParent, string &in asChild, int alState)
 {
 SetLampLit("torch_static01_1", false, true);
 SetLampLit("torch_static01_2", false, true);
 SetLampLit("torch_static01_3", false, true);
 SetLampLit("torch_static01_4", false, true);
 SetLampLit("torch_static01_5", false, true);
 SetLampLit("torch_static01_6", false, true);
 SetLampLit("torch_static01_7", false, true);
 SetLampLit("torch_static01_8", false, true);
 SetLampLit("torch_static01_9", false, true);
 SetLampLit("torch_static01_10", false, true);
 SetLampLit("torch_static01_11", false, true);
 SetLampLit("torch_static01_12", false, true);
 SetLampLit("torch_static01_13", false, true);
 SetLampLit("torch_static01_14", false, true);
 SetLampLit("torch_static01_15", false, true);
 SetLampLit("torch_static01_16", false, true);
 PlaySoundAtEntity("", "scare_wind", "Player", 0, false);
 GiveSanityDamage(10, true);
 }
 
 void ArmourScare(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("armour_rusty_complete_1", true);
 SetEntityActive("armour_rusty_complete_4", true);
 PlaySoundAtEntity("", "24_iron_maiden", "Player", 0, false);
 GiveSanityDamage(10, true);
 }
 
 void ActivateArea(string &in asEntity)
 {
 SetEntityActive("ArmourArea_2", true);
 }
 
 void ArmourScare2(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("armour_rusty_complete_2", true);
 SetEntityActive("armour_rusty_complete_3", true);
 SetEntityActive("armour_rusty_complete_1", false);
 SetEntityActive("armour_rusty_complete_4", false);
 PlaySoundAtEntity("", "24_iron_maiden", "Player", 0, false);
 GiveSanityDamage(10, true);
 }
 
 void UsedKeyOnDoor(string &in asItem, string &in asEntity
 {
 SetSwingDoorLocked("prison_4", false, true);
 PlaySoundAtEntity("", "unlock_door", "prison_4", 0, false);
 RemoveItem("key_torture_chamber_1");
 }
 
 //////////////////////////////
 //Run when entering map
 void OnEnter()
 {
 
 }
 
 //////////////////////////////
 //Run when leaving map
 void OnLeave()
 {
 
 }
 
 CURRENT PROJECT:A Fathers Secret == Just started
 
 
				
(This post was last modified: 07-13-2012, 04:42 PM by Lizard.)
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