I have some more information:
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
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Initializing Resources Module
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Creating loader handlers
Creating resource managers
Adding loaders to handlers
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Initializing Graphics Module
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Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Microsoft Corporation
Renderer: GDI Generic
Version: 1.1.0
Max texture image units: 3
Max texture coord units: 4
Max user clip planes: 6
Two sided stencil: 0
Vertex Buffer Object: 0
Anisotropic filtering: 0
Multisampling: 0
Texture compression: 0
Texture compression S3TC: 0
Auto generate MipMaps: 0
Render to texture: 0
Max draw buffers: 13
Max color render targets: 21
Packed depth-stencil: 0
Texture float: 0
GLSL Version: (null)
ShaderModel 2: 0
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
Now I've read on the forums about the GDI Generic and the 1.1.0 and all that blah blah blah. I've wiped my drivers clean and installed new ones and that hasn't worked.
This can also mean that OpenGL uses an integrated card instead of your proper graphics card.
--> If you have a dedicated AMD and an integrated Intel HD card go to Question 2 Notice.
Went to question 2 notice and got:
If you have a laptop with a dedicated AMD and an integrated Intel HD card then check
THIS TOPIC.
That awkward moment when you have a desktop...
Aaannd now I've hit a dead end. Ive searched the internet for days and have found nothing. :/