Rassagai 
 
 
		
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Error! 
			 
			
				What's wrong? 
 
//////////////////////////// 
// Run first time starting map 
void OnStart() 
{ 
AddEntityCollideCallback("Player", "Area", "Aparecemonstruo", true, 0); 
AddUseItemCallback("abrirpuerta", "Llave", "Puerta", "Abrirpuerta", true); 
AddEntityCollideCallback("Player", "Dani", "Aparecemonstruoagua", true, 0); 
} 
 
void Aparecemonstruo(string &in asParent, string &in asChild, int alState)  
void Aparecemonstruoagua(string &in asParent, string &in asChild, int alState) 
{ 
SetEntityActive("enemigo", true); 
SetEntityActive("enemigoagua", true); 
ShowEnemyPlayerPosition("enemigo"); 
} 
 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
 
 
} 
 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
 
} 
 
void Abrirpuerta(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("Puerta", false, true); 
}
			 
			
			
			
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	| 08-01-2012, 08:48 PM  | 
	
		
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		Kazakarumariou 
 
 
		
			An angry man. 
			
			
			
 
			
	Posts: 283 
	Threads: 8 
	Joined: Jul 2012
	
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RE: Error! 
			 
			
				void Aparecemonstruo(string &in asParent, string &in asChild, int alState)  
void Aparecemonstruoagua(string &in asParent, string &in asChild, int alState) 
 
{ 
 
SetEntityActive("enemigo", true); 
 
SetEntityActive("enemigoagua", true); 
 
ShowEnemyPlayerPosition("enemigo"); 
 
}
			 
			
			
			
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	| 08-01-2012, 10:17 PM  | 
	
		
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		Rassagai 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 13 
	Threads: 5 
	Joined: Aug 2012
	
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RE: Error! 
			 
			
				THANKS!!! But... the function "Aparecemonstruo" dissapear??
			 
			
			
			
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	| 08-01-2012, 11:47 PM  | 
	
		
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		Kazakarumariou 
 
 
		
			An angry man. 
			
			
			
 
			
	Posts: 283 
	Threads: 8 
	Joined: Jul 2012
	
 Reputation: 
14
		
	 | 
	
		
			
RE: Error! 
			 
			
				The function didn't do anything. It has to have Brackets {} and functions inside. 
 
void Aparecemonstruo(string &in asParent, string &in asChild, int alState)  
{ 
PUT FUNCTIONS IN HERE 
For example 
GiveSanityBoostSmall(); 
}
			 
			
			
			
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	| 08-02-2012, 02:11 AM  | 
	
		
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		Rassagai 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 13 
	Threads: 5 
	Joined: Aug 2012
	
 Reputation: 
0
		
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RE: Error! 
			 
			
				Like that? 
 
//////////////////////////// 
// Run first time starting map 
void OnStart() 
{ 
AddEntityCollideCallback("Player", "Area", "Aparecemonstruo", true, 0); 
AddUseItemCallback("abrirpuerta", "Llave", "Puerta", "Abrirpuerta", true); 
AddEntityCollideCallback("Player", "Dani", "Aparecemonstruoagua", true, 0); 
} 
void Aparecemonstruo(string &in asParent, string &in asChild, int alState) 
{ 
void Aparecemonstruoagua(string &in asParent, string &in asChild, int alState) 
} 
 
SetEntityActive("enemigo", true); 
 
SetEntityActive("enemigoagua", true); 
 
ShowEnemyPlayerPosition("enemigo"); 
 
} 
 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
 
 
} 
 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
 
} 
 
void Abrirpuerta(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("Puerta", false, true); 
}
			 
			
			
			
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	| 08-02-2012, 08:16 AM  | 
	
		
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		Steve 
 
 
		
			Member 
			
			
			
 
			
	Posts: 178 
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 Reputation: 
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RE: Error! 
			 
			
				no more like this: 
 
//////////////////////////// 
// Run first time starting map 
void OnStart() 
{ 
AddEntityCollideCallback("Player", "Area", "Aparecemonstruo", true, 0); 
AddUseItemCallback("abrirpuerta", "Llave", "Puerta", "Abrirpuerta", true); 
AddEntityCollideCallback("Player", "Dani", "Aparecemonstruoagua", true, 0); 
} 
 
void Aparecemonstruo(string &in asParent, string &in asChild, int alState) 
{ 
PUT STUFF YOU WANT TO HAPPEN IN HERE 
} 
 
void Aparecemonstruoagua(string &in asParent, string &in asChild, int alState) 
{ 
SetEntityActive("enemigo", true); 
SetEntityActive("enemigoagua", true); 
ShowEnemyPlayerPosition("enemigo"); 
} 
 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
 
} 
 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
 
} 
 
void Abrirpuerta(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("Puerta", false, true); 
}
			 
			
			
 
CURRENTLY WORKING ON:
Final Light = 40% 
Need of voice actors.  
			
				
(This post was last modified: 08-02-2012, 10:01 AM by Steve.)
 
				
			 
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	| 08-02-2012, 10:00 AM  | 
	
		
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