Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Oculus Rift Support
Zaffre Away
Posting Freak

Posts: 867
Threads: 50
Joined: Jul 2012
Reputation: 30
#41
RE: Oculus Rift Support

If I'm nearsighted and have trouble seeing 3D, will my eyes explode from the strain of wearing these?

(08-30-2012, 10:28 PM)Plissken Wrote: A look inside the Rift:
www.youtube.com/watch?v=mVNOMCMj1JY&t=3m2s

Imagine Amnesia with the Rift.
Damn. That looks good. I might save up to invest in a pair if they turn out to be good, though I'm getting $50.00 in birthday money and I don't know if I should save up for AMFP.

As of September 2nd, 2014, I've left the Frictional forums. Check my profile for more details.
(This post was last modified: 08-31-2012, 11:12 PM by Zaffre.)
08-31-2012, 11:09 PM
Find
J.R.S.S. Offline
Member

Posts: 153
Threads: 5
Joined: Oct 2011
Reputation: 16
#42
RE: Oculus Rift Support

(08-31-2012, 11:09 PM)Zaffre Wrote: If I'm nearsighted and have trouble seeing 3D, will my eyes explode from the strain of wearing these?

(08-30-2012, 10:28 PM)Plissken Wrote: A look inside the Rift:
www.youtube.com/watch?v=mVNOMCMj1JY&t=3m2s

Imagine Amnesia with the Rift.
Damn. That looks good. I might save up to invest in a pair if they turn out to be good, though I'm getting $50.00 in birthday money and I don't know if I should save up for AMFP.
I'm the same way and no, it won't hurt you eyes at all. It's not really the 3D that you think it is. It's more just like looking with a 90 degree view able to look all 360. Just like looking out of your eyes.

I suggest waiting before buying the product. It's being released mostly for developers, not for consumer.

Ocean is more ancient than the mountains, and freighted with the memories and the dreams of Time.
H.P. Lovecraft
"The White Ship"
09-01-2012, 01:38 AM
Website Find
Zaffre Away
Posting Freak

Posts: 867
Threads: 50
Joined: Jul 2012
Reputation: 30
#43
RE: Oculus Rift Support

(09-01-2012, 01:38 AM)J.R.S.Storch Wrote:
(08-31-2012, 11:09 PM)Zaffre Wrote: If I'm nearsighted and have trouble seeing 3D, will my eyes explode from the strain of wearing these?

(08-30-2012, 10:28 PM)Plissken Wrote: A look inside the Rift:
www.youtube.com/watch?v=mVNOMCMj1JY&t=3m2s

Imagine Amnesia with the Rift.
Damn. That looks good. I might save up to invest in a pair if they turn out to be good, though I'm getting $50.00 in birthday money and I don't know if I should save up for AMFP.
I'm the same way and no, it won't hurt you eyes at all. It's not really the 3D that you think it is. It's more just like looking with a 90 degree view able to look all 360. Just like looking out of your eyes.

I suggest waiting before buying the product. It's being released mostly for developers, not for consumer.
Okay. But question. If it was implemented into Amnesia and I had to turn around suddenly to run from a monster, would I just snap my neck trying to do it, or...? Big Grin

Seriously, though. How would I do that?

As of September 2nd, 2014, I've left the Frictional forums. Check my profile for more details.
09-01-2012, 01:39 AM
Find
J.R.S.S. Offline
Member

Posts: 153
Threads: 5
Joined: Oct 2011
Reputation: 16
#44
RE: Oculus Rift Support

You can turn 360 degrees, all around. You would have your normal reflexes to do it with normal vision as long as it is calibrated right. So the question is, how fast can you turn your head without hurting yourself?

Ocean is more ancient than the mountains, and freighted with the memories and the dreams of Time.
H.P. Lovecraft
"The White Ship"
09-01-2012, 02:43 AM
Website Find
Zaffre Away
Posting Freak

Posts: 867
Threads: 50
Joined: Jul 2012
Reputation: 30
#45
RE: Oculus Rift Support

(09-01-2012, 02:43 AM)J.R.S.Storch Wrote: You can turn 360 degrees, all around. You would have your normal reflexes to do it with normal vision as long as it is calibrated right. So the question is, how fast can you turn your head without hurting yourself?
Maybe you could change the sensitivity of the goggles. It wouldn't be fun to have it too high and make a slight movement of your head and spin around wildly in the game though.

As of September 2nd, 2014, I've left the Frictional forums. Check my profile for more details.
09-01-2012, 04:46 AM
Find
Clord Offline
Member

Posts: 166
Threads: 7
Joined: Dec 2010
Reputation: 0
#46
Amnesia + Oculus Rift

I would probably shit my pants. Smile

It would definitely make it harder to just remember that it is only a game.
(This post was last modified: 09-30-2012, 12:19 PM by Clord.)
09-30-2012, 12:18 PM
Find
Kman Offline
Posting Freak

Posts: 4,187
Threads: 25
Joined: Jul 2011
Reputation: 219
#47
RE: Amnesia + Oculus Rift

http://www.frictionalgames.com/forum/thread-17415.html

Posting Freak
09-30-2012, 12:24 PM
Website Find
Veraxus Offline
Junior Member

Posts: 2
Threads: 0
Joined: Oct 2012
Reputation: 0
#48
RE: Oculus Rift Support

After seeing the trailer for A Machine for Pigs, the first thing I did was google "Amnesia Occulus Rift" and got this thread.

Adding my two cents, I may buy an Occulus for Hawken... but if any of the Amnesia games, current or upcoming, were to support the Rift... it would be a GUARANTEED buy for me. I'm hard to scare, and while I enjoy Penumbra, Amnesia, and their like because I'm a fan of creepy Lovecraftian horror... they don't really scare or unsettle me. I can imagine the Rift completely changing that.

I'm just saying, please support Occulus Rift - because Amnesia + Rift would be terrifying in the most awesome way.
10-31-2012, 08:04 PM
Find
Clord Offline
Member

Posts: 166
Threads: 7
Joined: Dec 2010
Reputation: 0
#49
RE: Oculus Rift Support

(09-01-2012, 04:46 AM)Zaffre Wrote:
(09-01-2012, 02:43 AM)J.R.S.Storch Wrote: You can turn 360 degrees, all around. You would have your normal reflexes to do it with normal vision as long as it is calibrated right. So the question is, how fast can you turn your head without hurting yourself?
Maybe you could change the sensitivity of the goggles. It wouldn't be fun to have it too high and make a slight movement of your head and spin around wildly in the game though.
Ideally the character turns the head same amount. Obviously. Smile
That device also need to manage head turning so that it does
not go out of synch with your actual head. Turning chair should
not be considered as turning head, even though it probably will
be before the technology becomes way more advanced.
11-30-2012, 01:42 PM
Find
GrixM Offline
Junior Member

Posts: 29
Threads: 2
Joined: Aug 2012
Reputation: 0
#50
RE: Oculus Rift Support

Bumping this thread. The rift was on display at CES and popularity has skyrocketed since then. Many reporters got to try it on, and I haven't found a single one that didn't think it was absolutely amazing. It's clear that this is not just some small niche product, with all the praise that it's got I don't doubt for a second that this thing will be very popular. It would be a mistake for FG/TCR not to consider adding support imo. However, if they do not add support, a third party will probably make a mod that enables support anyway.

Here's a few videos of reactions, a must-watch:
http://www.youtube.com/watch?v=KBylGcvRuek
http://www.youtube.com/watch?v=KJo12Hz_BVI
(This post was last modified: 01-16-2013, 11:47 PM by GrixM.)
01-16-2013, 11:47 PM
Find




Users browsing this thread: 1 Guest(s)