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StartPlayerLookAt does not work
Lake Offline
Member

Posts: 58
Threads: 20
Joined: Jul 2012
Reputation: 0
#11
RE: StartPlayerLookAt does not work

I solved by changing the script in this way

void capitoloz(string &in asParent, string &in asChild, int alState)
{
AddTimer("", 0, "capitolo0");
SetPlayerActive(false);
}

void capitolo0(string &in asTimer)
{
PreloadSound("impact_glass_high.snt");
StartPlayerLookAt("pot_plant_small02_3", 1, 1, "");
AddTimer("", 5, "capitolo01");
}

void capitolo01(string &in asTimer)
{
SetMessage("Messages", "capitolo0", 0);
AddTimer("", 4.0f, "capitolo02");
StopPlayerLookAt();
}





it works .... so it's just as well right?
08-06-2012, 07:43 PM
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FlawlessHappiness Offline
Posting Freak

Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation: 171
#12
RE: StartPlayerLookAt does not work

That is how i do it...

Trying is the first step to success.
08-06-2012, 08:18 PM
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Lake Offline
Member

Posts: 58
Threads: 20
Joined: Jul 2012
Reputation: 0
#13
RE: StartPlayerLookAt does not work

(08-06-2012, 08:18 PM)beecake Wrote: That is how i do it...
yes, I did like you said
08-07-2012, 09:08 AM
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