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Script Help I'm having trouble with the timer.. {Solved}
Melvin Offline
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Joined: Jun 2012
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#1
Exclamation  I'm having trouble with the timer.. {Solved}

I want to make a '''Bang on Door Effect'' 7 seconds after the event: void ArmScare(

I've tried some stuff but it didn't worked out as planned... can anyone fix this?



////////////////////////////
// Run first time starting map
void OnStart()
{
AddEntityCollideCallback("Player", "StairArea", "Sound", true, 1);
SetEntityPlayerLookAtCallback("MonsterArm", "ArmScare", true);
AddTimer(MonsterDoorSlam, 7, MonsterDoorSlam1);
}

void MonsterDoorSlam1(string &in asParent, string &in asChild, int alState)
{
AddPropImpulse("Door01", 0, 0, 5, "World");
PlaySoundAtEntity("", "21_bang_door.snt", "Door01", 0, false);
StartPlayerLookAt("BangDoor", 2, 2, "");
AddTimer("", 6, "AfterOwShit");
}

void ArmScare(string &in asEntity, int alState)
{
PlaySoundAtEntity("", "Ow_Shit", "Player", 0, false);
GiveSanityDamage(8.0f, true);
}


void Sound(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("sound", "whatthehell", "StairArea", 0.0, false);
}

void OnEnter()
{
PreloadSound("whatthehell");
}

void OnLeave()
{

}

[Image: 25F7U37.png]
(This post was last modified: 08-08-2012, 02:05 AM by Melvin.)
08-07-2012, 11:14 PM
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Ongka Offline
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Posts: 225
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Joined: Nov 2010
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#2
Solution

void OnStart()
{
AddEntityCollideCallback("Player", "StairArea", "Sound", true, 1);
SetEntityPlayerLookAtCallback("MonsterArm", "ArmScare", true);
}

void MonsterDoorSlam1(string &in asParent, string &in asChild, int alState)
{
AddPropImpulse("Door01", 0, 0, 5, "World");
PlaySoundAtEntity("", "21_bang_door.snt", "Door01", 0, false);
StartPlayerLookAt("BangDoor", 2, 2, "");
AddTimer("", 6, "AfterOwShit");
}

void ArmScare(string &in asEntity, int alState)
{
PlaySoundAtEntity("", "Ow_Shit", "Player", 0, false);
GiveSanityDamage(8.0f, true);
AddTimer(MonsterDoorSlam, 7, MonsterDoorSlam1);
}

void Sound(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("sound", "whatthehell", "StairArea", 0.0, false);
}

void OnEnter()
{
PreloadSound("whatthehell");
}

void OnLeave()
{

}

Your script plays 7 seconds after the map starts, with this script it happens 7 seconds after the ArmScare.

[Image: 18694.png]
08-07-2012, 11:53 PM
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Melvin Offline
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#3
RE: Solution

(08-07-2012, 11:53 PM)Ongka Wrote: void OnStart()
{
AddEntityCollideCallback("Player", "StairArea", "Sound", true, 1);
SetEntityPlayerLookAtCallback("MonsterArm", "ArmScare", true);
}

void MonsterDoorSlam1(string &in asParent, string &in asChild, int alState)
{
AddPropImpulse("Door01", 0, 0, 5, "World");
PlaySoundAtEntity("", "21_bang_door.snt", "Door01", 0, false);
StartPlayerLookAt("BangDoor", 2, 2, "");
AddTimer("", 6, "AfterOwShit");
}

void ArmScare(string &in asEntity, int alState)
{
PlaySoundAtEntity("", "Ow_Shit", "Player", 0, false);
GiveSanityDamage(8.0f, true);
AddTimer(MonsterDoorSlam, 7, MonsterDoorSlam1);
}

void Sound(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("sound", "whatthehell", "StairArea", 0.0, false);
}

void OnEnter()
{
PreloadSound("whatthehell");
}

void OnLeave()
{

}

Your script plays 7 seconds after the map starts, with this script it happens 7 seconds after the ArmScare.
Ohwwwww dangit I didn't see that. Anyway, I get the following fatal Error : DoorMonsterSlam is not declared?

[Image: 25F7U37.png]
08-08-2012, 12:02 AM
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MyRedNeptune Offline
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Posts: 553
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#4
RE: Solution

I think you forgot the quotes:

AddTimer("MonsterDoorSlam", 7, "MonsterDoorSlam1");

^^

^(;,;)^
08-08-2012, 12:29 AM
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Kazakarumariou Away
An angry man.

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#5
RE: I'm having trouble with the timer..

You have two threads?! I posted on the second one
08-08-2012, 12:30 AM
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Your Computer Offline
SCAN ME!

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#6
RE: I'm having trouble with the timer..

Don't create multiple topics on the same issue!

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08-08-2012, 12:30 AM
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Melvin Offline
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Posts: 245
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Joined: Jun 2012
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#7
RE: I'm having trouble with the timer..

(08-08-2012, 12:30 AM)Your Computer Wrote: Don't create multiple topics on the same issue!
Sorry I didn't wanted to start another subject on this thread..

(08-08-2012, 12:30 AM)Harthex Wrote: You have two threads?! I posted on the second one
I didn't wanted to start another subject on this thread. But anyways, what did you post on there? It got removed so I can't go check it out.

[Image: 25F7U37.png]
(This post was last modified: 08-08-2012, 12:36 AM by Melvin.)
08-08-2012, 12:31 AM
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Kazakarumariou Away
An angry man.

Posts: 283
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Joined: Jul 2012
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#8
RE: I'm having trouble with the timer..

(08-08-2012, 12:31 AM)SmokeMelvin Wrote:
(08-08-2012, 12:30 AM)Harthex Wrote: You have two threads?! I posted on the second one
I didn't wanted to start another subject on this thread. But anyways, what did you post on there? It got removed so I can't go check it out.
I had a whole script set up for you
ill repost it in just a second.

void ArmScare(string &in asEntity, int alState)
{
PlaySoundAtEntity("", "Ow_Shit", "Player", 0, false);
GiveSanityDamage(8.0f, true);
AddTimer("1", 7, "MonsterDoorSlam1");
}

void MonsterDoorSlam1(string &in asTimer)
{
if(asTimer == "1"){
AddPropImpulse("Door01", 0, 0, 5, "World");
PlaySoundAtEntity("", "21_bang_door.snt", "Door01", 0, false);
StartPlayerLookAt("BangDoor", 2, 2, "");
AddTimer("", 6, "AfterOwShit");
}
}
(This post was last modified: 08-08-2012, 12:41 AM by Kazakarumariou.)
08-08-2012, 12:40 AM
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Your Computer Offline
SCAN ME!

Posts: 3,456
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Joined: Jul 2011
Reputation: 235
#9
RE: I'm having trouble with the timer..

It's not a different subject, since it follows directly from your timer.

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08-08-2012, 12:42 AM
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Melvin Offline
Member

Posts: 245
Threads: 38
Joined: Jun 2012
Reputation: 5
#10
RE: I'm having trouble with the timer..

(08-08-2012, 12:42 AM)Your Computer Wrote: It's not a different subject, since it follows directly from your timer.
Yea.. If you put it that way..this is the first forum I've ever joined and I didn't want to take any risks.
I'll think twice before posting again in the future.

My apologies.

(08-08-2012, 12:40 AM)Harthex Wrote:
(08-08-2012, 12:31 AM)SmokeMelvin Wrote:
(08-08-2012, 12:30 AM)Harthex Wrote: You have two threads?! I posted on the second one
I didn't wanted to start another subject on this thread. But anyways, what did you post on there? It got removed so I can't go check it out.
I had a whole script set up for you
ill repost it in just a second.

void ArmScare(string &in asEntity, int alState)
{
PlaySoundAtEntity("", "Ow_Shit", "Player", 0, false);
GiveSanityDamage(8.0f, true);
AddTimer("1", 7, "MonsterDoorSlam1");
}

void MonsterDoorSlam1(string &in asTimer)
{
if(asTimer == "1"){
AddPropImpulse("Door01", 0, 0, 5, "World");
PlaySoundAtEntity("", "21_bang_door.snt", "Door01", 0, false);
StartPlayerLookAt("BangDoor", 2, 2, "");
AddTimer("", 6, "AfterOwShit");
}
}
Its worked! Thanks bro I'll add another reputation for you Big Grin

(08-08-2012, 12:40 AM)Harthex Wrote:
(08-08-2012, 12:31 AM)SmokeMelvin Wrote:
(08-08-2012, 12:30 AM)Harthex Wrote: You have two threads?! I posted on the second one
I didn't wanted to start another subject on this thread. But anyways, what did you post on there? It got removed so I can't go check it out.
I had a whole script set up for you
ill repost it in just a second.

void ArmScare(string &in asEntity, int alState)
{
PlaySoundAtEntity("", "Ow_Shit", "Player", 0, false);
GiveSanityDamage(8.0f, true);
AddTimer("1", 7, "MonsterDoorSlam1");
}

void MonsterDoorSlam1(string &in asTimer)
{
if(asTimer == "1"){
AddPropImpulse("Door01", 0, 0, 5, "World");
PlaySoundAtEntity("", "21_bang_door.snt", "Door01", 0, false);
StartPlayerLookAt("BangDoor", 2, 2, "");
AddTimer("", 6, "AfterOwShit");
}
}
the Player keeps looking at the door.. how do I fix this?

[Image: 25F7U37.png]
(This post was last modified: 08-08-2012, 01:05 AM by Melvin.)
08-08-2012, 12:51 AM
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