Melvin
Member
Posts: 245
Threads: 38
Joined: Jun 2012
Reputation:
5
|
I'm having trouble with the timer.. {Solved}
I want to make a '''Bang on Door Effect'' 7 seconds after the event: void ArmScare(
I've tried some stuff but it didn't worked out as planned... can anyone fix this?
////////////////////////////
// Run first time starting map
void OnStart()
{
AddEntityCollideCallback("Player", "StairArea", "Sound", true, 1);
SetEntityPlayerLookAtCallback("MonsterArm", "ArmScare", true);
AddTimer(MonsterDoorSlam, 7, MonsterDoorSlam1);
}
void MonsterDoorSlam1(string &in asParent, string &in asChild, int alState)
{
AddPropImpulse("Door01", 0, 0, 5, "World");
PlaySoundAtEntity("", "21_bang_door.snt", "Door01", 0, false);
StartPlayerLookAt("BangDoor", 2, 2, "");
AddTimer("", 6, "AfterOwShit");
}
void ArmScare(string &in asEntity, int alState)
{
PlaySoundAtEntity("", "Ow_Shit", "Player", 0, false);
GiveSanityDamage(8.0f, true);
}
void Sound(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("sound", "whatthehell", "StairArea", 0.0, false);
}
void OnEnter()
{
PreloadSound("whatthehell");
}
void OnLeave()
{
}
(This post was last modified: 08-08-2012, 02:05 AM by Melvin.)
|
|
08-07-2012, 11:14 PM |
|
Ongka
Member
Posts: 225
Threads: 3
Joined: Nov 2010
Reputation:
20
|
Solution
void OnStart()
{
AddEntityCollideCallback("Player", "StairArea", "Sound", true, 1);
SetEntityPlayerLookAtCallback("MonsterArm", "ArmScare", true);
}
void MonsterDoorSlam1(string &in asParent, string &in asChild, int alState)
{
AddPropImpulse("Door01", 0, 0, 5, "World");
PlaySoundAtEntity("", "21_bang_door.snt", "Door01", 0, false);
StartPlayerLookAt("BangDoor", 2, 2, "");
AddTimer("", 6, "AfterOwShit");
}
void ArmScare(string &in asEntity, int alState)
{
PlaySoundAtEntity("", "Ow_Shit", "Player", 0, false);
GiveSanityDamage(8.0f, true);
AddTimer(MonsterDoorSlam, 7, MonsterDoorSlam1);
}
void Sound(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("sound", "whatthehell", "StairArea", 0.0, false);
}
void OnEnter()
{
PreloadSound("whatthehell");
}
void OnLeave()
{
}
Your script plays 7 seconds after the map starts, with this script it happens 7 seconds after the ArmScare.
|
|
08-07-2012, 11:53 PM |
|
Melvin
Member
Posts: 245
Threads: 38
Joined: Jun 2012
Reputation:
5
|
RE: Solution
(08-07-2012, 11:53 PM)Ongka Wrote: void OnStart()
{
AddEntityCollideCallback("Player", "StairArea", "Sound", true, 1);
SetEntityPlayerLookAtCallback("MonsterArm", "ArmScare", true);
}
void MonsterDoorSlam1(string &in asParent, string &in asChild, int alState)
{
AddPropImpulse("Door01", 0, 0, 5, "World");
PlaySoundAtEntity("", "21_bang_door.snt", "Door01", 0, false);
StartPlayerLookAt("BangDoor", 2, 2, "");
AddTimer("", 6, "AfterOwShit");
}
void ArmScare(string &in asEntity, int alState)
{
PlaySoundAtEntity("", "Ow_Shit", "Player", 0, false);
GiveSanityDamage(8.0f, true);
AddTimer(MonsterDoorSlam, 7, MonsterDoorSlam1);
}
void Sound(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("sound", "whatthehell", "StairArea", 0.0, false);
}
void OnEnter()
{
PreloadSound("whatthehell");
}
void OnLeave()
{
}
Your script plays 7 seconds after the map starts, with this script it happens 7 seconds after the ArmScare. Ohwwwww dangit I didn't see that. Anyway, I get the following fatal Error : DoorMonsterSlam is not declared?
|
|
08-08-2012, 12:02 AM |
|
MyRedNeptune
Senior Member
Posts: 553
Threads: 3
Joined: May 2012
Reputation:
33
|
RE: Solution
I think you forgot the quotes:
AddTimer("MonsterDoorSlam", 7, "MonsterDoorSlam1");
^^
^(;,;)^
|
|
08-08-2012, 12:29 AM |
|
Kazakarumariou
An angry man.
Posts: 283
Threads: 8
Joined: Jul 2012
Reputation:
14
|
RE: I'm having trouble with the timer..
You have two threads?! I posted on the second one
|
|
08-08-2012, 12:30 AM |
|
Your Computer
SCAN ME!
Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation:
235
|
RE: I'm having trouble with the timer..
Don't create multiple topics on the same issue!
|
|
08-08-2012, 12:30 AM |
|
Melvin
Member
Posts: 245
Threads: 38
Joined: Jun 2012
Reputation:
5
|
RE: I'm having trouble with the timer..
(08-08-2012, 12:30 AM)Your Computer Wrote: Don't create multiple topics on the same issue! Sorry I didn't wanted to start another subject on this thread..
(08-08-2012, 12:30 AM)Harthex Wrote: You have two threads?! I posted on the second one I didn't wanted to start another subject on this thread. But anyways, what did you post on there? It got removed so I can't go check it out.
(This post was last modified: 08-08-2012, 12:36 AM by Melvin.)
|
|
08-08-2012, 12:31 AM |
|
Kazakarumariou
An angry man.
Posts: 283
Threads: 8
Joined: Jul 2012
Reputation:
14
|
RE: I'm having trouble with the timer..
(08-08-2012, 12:31 AM)SmokeMelvin Wrote: (08-08-2012, 12:30 AM)Harthex Wrote: You have two threads?! I posted on the second one I didn't wanted to start another subject on this thread. But anyways, what did you post on there? It got removed so I can't go check it out. I had a whole script set up for you
ill repost it in just a second.
void ArmScare(string &in asEntity, int alState)
{
PlaySoundAtEntity("", "Ow_Shit", "Player", 0, false);
GiveSanityDamage(8.0f, true);
AddTimer("1", 7, "MonsterDoorSlam1");
}
void MonsterDoorSlam1(string &in asTimer)
{
if(asTimer == "1"){
AddPropImpulse("Door01", 0, 0, 5, "World");
PlaySoundAtEntity("", "21_bang_door.snt", "Door01", 0, false);
StartPlayerLookAt("BangDoor", 2, 2, "");
AddTimer("", 6, "AfterOwShit");
}
}
(This post was last modified: 08-08-2012, 12:41 AM by Kazakarumariou.)
|
|
08-08-2012, 12:40 AM |
|
Your Computer
SCAN ME!
Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation:
235
|
RE: I'm having trouble with the timer..
It's not a different subject, since it follows directly from your timer.
|
|
08-08-2012, 12:42 AM |
|
Melvin
Member
Posts: 245
Threads: 38
Joined: Jun 2012
Reputation:
5
|
RE: I'm having trouble with the timer..
(08-08-2012, 12:42 AM)Your Computer Wrote: It's not a different subject, since it follows directly from your timer. Yea.. If you put it that way..this is the first forum I've ever joined and I didn't want to take any risks.
I'll think twice before posting again in the future.
My apologies.
(08-08-2012, 12:40 AM)Harthex Wrote: (08-08-2012, 12:31 AM)SmokeMelvin Wrote: (08-08-2012, 12:30 AM)Harthex Wrote: You have two threads?! I posted on the second one I didn't wanted to start another subject on this thread. But anyways, what did you post on there? It got removed so I can't go check it out. I had a whole script set up for you
ill repost it in just a second.
void ArmScare(string &in asEntity, int alState)
{
PlaySoundAtEntity("", "Ow_Shit", "Player", 0, false);
GiveSanityDamage(8.0f, true);
AddTimer("1", 7, "MonsterDoorSlam1");
}
void MonsterDoorSlam1(string &in asTimer)
{
if(asTimer == "1"){
AddPropImpulse("Door01", 0, 0, 5, "World");
PlaySoundAtEntity("", "21_bang_door.snt", "Door01", 0, false);
StartPlayerLookAt("BangDoor", 2, 2, "");
AddTimer("", 6, "AfterOwShit");
}
} Its worked! Thanks bro I'll add another reputation for you
(08-08-2012, 12:40 AM)Harthex Wrote: (08-08-2012, 12:31 AM)SmokeMelvin Wrote: (08-08-2012, 12:30 AM)Harthex Wrote: You have two threads?! I posted on the second one I didn't wanted to start another subject on this thread. But anyways, what did you post on there? It got removed so I can't go check it out. I had a whole script set up for you
ill repost it in just a second.
void ArmScare(string &in asEntity, int alState)
{
PlaySoundAtEntity("", "Ow_Shit", "Player", 0, false);
GiveSanityDamage(8.0f, true);
AddTimer("1", 7, "MonsterDoorSlam1");
}
void MonsterDoorSlam1(string &in asTimer)
{
if(asTimer == "1"){
AddPropImpulse("Door01", 0, 0, 5, "World");
PlaySoundAtEntity("", "21_bang_door.snt", "Door01", 0, false);
StartPlayerLookAt("BangDoor", 2, 2, "");
AddTimer("", 6, "AfterOwShit");
}
} the Player keeps looking at the door.. how do I fix this?
(This post was last modified: 08-08-2012, 01:05 AM by Melvin.)
|
|
08-08-2012, 12:51 AM |
|
|