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Steve Offline
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#1
Question  question

Okay So I tried to make an custom texture for an object and it worked but when I try it with an monster/enemy it crashes the model viewer when I open it is there something special you need to do with an enemy to change texture?

CURRENTLY WORKING ON:
Final Light = 40%
Need of voice actors.
(This post was last modified: 08-18-2012, 04:24 PM by Steve.)
08-16-2012, 04:10 PM
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Steve Offline
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Posts: 178
Threads: 17
Joined: Jun 2012
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#2
RE: question

bumpy

CURRENTLY WORKING ON:
Final Light = 40%
Need of voice actors.
08-18-2012, 04:14 PM
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Statyk Offline
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#3
RE: question

I made a tutorial but let me try it with a grunt and see what happens...
08-18-2012, 04:20 PM
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Steve Offline
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#4
RE: question

(08-18-2012, 04:20 PM)Statyk Wrote: I made a tutorial but let me try it with a grunt and see what happens...


Yeah I know Big Grin
I used it to make my custom texture for some object like a barrel, so I tried it with an monster and it crashes, I hope you can make something out of it(I tried it with an grunt myself too

CURRENTLY WORKING ON:
Final Light = 40%
Need of voice actors.
08-18-2012, 04:31 PM
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Statyk Offline
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#5
RE: question

Figured it out. It did crash when following these steps in my tutorial:

http://www.frictionalgames.com/forum/thread-17299.html

BUT, when you get to the part where you change the directory of the image file, you cannot simply make it "<init_from>IMAGENAME.dds</init_from>"

It has to have the FULL DIRECTORY. For example, I have a custom story folder holding the new grunt texture and model:

<init_from>file:///C:\Program Files (x86)\Steam\steamapps\common\amnesia the dark descent\custom_stories\TestingMap\entities\servant_grunt_new.dds</init_from>


After putting the whole directory like so, it loaded in the ModelView just fine.

Hope this works for ya!

Let me know if it works so I can properly update the tutorial
(This post was last modified: 08-18-2012, 04:33 PM by Statyk.)
08-18-2012, 04:32 PM
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Steve Offline
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#6
RE: question

Thanks it works, I can use this allot in in my CS.
+rep bro

CURRENTLY WORKING ON:
Final Light = 40%
Need of voice actors.
08-18-2012, 05:09 PM
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Statyk Offline
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#7
RE: question

Question. Did importing the new .dae into the ModelEditor of the "grunt_new.ent" cause it to crash? Or did it import fine?
08-18-2012, 05:18 PM
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Steve Offline
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#8
RE: question

(08-18-2012, 05:18 PM)Statyk Wrote: Question. Did importing the new .dae into the ModelEditor of the "grunt_new.ent" cause it to crash? Or did it import fine?
well I just did what you said to do and put in the entire directory, I had some stupid mistakes (spelling & stuff) but wen I got the directory tight It just openend the dae file without problems I only still don't know if I actual got an .mat file from it becuase when I made some little changes to the .dds file and removed the .mat and saved the new .dds I didn't get a new .mat. making the story short I had some problem and stuuf but I fixed it somehow all by all

CURRENTLY WORKING ON:
Final Light = 40%
Need of voice actors.
08-18-2012, 05:38 PM
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