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Ender
candlejack131 Offline
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Joined: Oct 2011
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#51
RE: Ender

Ender is Officially Finished I am now going threw all the Levels and fine tuning them. This should be released later on today or this week. I need to speak with the creator of Cry Oni for i used his sky box.

I've contacted every one i need to now i just need to browse threw some more levels to make sure everything's alright.
(This post was last modified: 10-14-2012, 08:24 PM by candlejack131.)
10-14-2012, 07:43 PM
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The chaser Offline
Posting Freak

Posts: 2,486
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Joined: Jun 2012
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#52
RE: Ender

Wow, I really want to see the final product of all this time Big Grin
I'm going to play it with everything closed and without light.

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
10-14-2012, 08:28 PM
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candlejack131 Offline
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Posts: 209
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Joined: Oct 2011
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#53
RE: Ender

What script do i use to make the credits properly roll? Its finished now i just need to package test and release it.
(This post was last modified: 10-15-2012, 12:57 AM by candlejack131.)
10-15-2012, 12:35 AM
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Statyk Offline
Schrödinger's Mod

Posts: 4,390
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Joined: Sep 2011
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#54
RE: Ender

void StartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum);

Starts the end credits screen.

asMusic - the music to play (including .ogg)
abLoopMusic - determines whether the music should loop
asTextCat - the category to be used in the .lang file (must be “Ending”)
asTextEntry - the entry in the .lang file (must be “MainCredits”)
alEndNum - Amnesia has 3 different endings and displays a code
at the bottom. Determines which code is displayed. 0-2 will display
codes, any other integer will not.


It's best do run a FadeOut until the screen is completely black, or else it's going to start very sudden/abruptly.
(This post was last modified: 10-15-2012, 01:16 AM by Statyk.)
10-15-2012, 01:16 AM
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candlejack131 Offline
Member

Posts: 209
Threads: 17
Joined: Oct 2011
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#55
RE: Ender

I want to work on this a bit more. It's good but I feel as if it's not "scarey" enough. The scariest level i had i sent to "the chaser" for testing and he though it was pretty scarey but that was my best level. So i want to go threw them and polish it up a bit more. Fix some things up it should be finished by Saturday if not before it.
10-15-2012, 08:53 PM
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The chaser Offline
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#56
RE: Ender

I see. You could send Kman the levels, he is an expert. I don't know if he will do it but it's a chance. He makes sweet maps Big Grin
But, it's ok. Polish them, it's never bad to detail a map :3

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
10-15-2012, 09:01 PM
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candlejack131 Offline
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Posts: 209
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Joined: Oct 2011
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#57
RE: Ender

(10-15-2012, 09:01 PM)The chaser Wrote: I see. You could send Kman the levels, he is an expert. I don't know if he will do it but it's a chance. He makes sweet maps Big Grin
But, it's ok. Polish them, it's never bad to detail a map :3
Ok thanks i just sent Kman a message about my proposition. Thanks for the advice again mate
10-15-2012, 09:12 PM
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crisosphinx Offline
Senior Member

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Joined: Apr 2012
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#58
RE: Ender

(10-15-2012, 09:01 PM)The chaser Wrote: I see. You could send Kman the levels, he is an expert. I don't know if he will do it but it's a chance. He makes sweet maps Big Grin
But, it's ok. Polish them, it's never bad to detail a map :3
I was told this before:

DON'T tell people to do things if they aren't aware of it to begin with.

Animation and Rig questions -> crisosphinx@yahoo.com

3D Generalist. Notable work on FG Forums - The Great Work, Five Magics and Cowards Debt.
10-16-2012, 12:32 AM
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Adny Offline
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#59
RE: Ender

(10-15-2012, 09:01 PM)The chaser Wrote: I see. You could send Kman the levels, he is an expert. I don't know if he will do it but it's a chance. He makes sweet maps Big Grin
But, it's ok. Polish them, it's never bad to detail a map :3
*Ahem*

I rate it 3 memes.
10-16-2012, 12:36 AM
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Acies Offline
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#60
RE: Ender

I have heard from reliable sources that Kman enjoys doing work which someone else take credit for. Uhm, or so I have heard.

[Image: mZiYnxe.png]


10-16-2012, 12:38 AM
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