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FixedAxis
CorinthianMerchant Offline
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#1
FixedAxis

I've been trying to get my billboards look nicer using FixedAxis, but they just don't look nice.
How do I angle them properly?

Still hasn't gotten over the loss of wubwub...
09-19-2012, 07:07 PM
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palistov Offline
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#2
RE: FixedAxis

Open a few of the TDD maps for reference. The study has a good example of angled directional lighting.

My personal preference is to have the billboard parallel with the window frame, so to speak, so they create a "tube" shaped like the window frame.

Also try making them very dim. Sometimes subtlety can mask imperfections and even make it look better overall.

09-19-2012, 07:11 PM
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FlawlessHappiness Offline
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#3
RE: FixedAxis

Think about where the light would come from and so on... You will never succeed in making a perfect billboard, because there is always 1 angle where it looks wrong... Try to use dark colors. It makes a better looking billboard... Then use at least 5 according to the light source

Trying is the first step to success.
09-19-2012, 07:56 PM
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Adny Offline
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#4
RE: FixedAxis

-Build them based on the direction the player will see them from
-Use a dark colored point light to tie the billboard colors to
-try to make the billboard's color replicate the nearest pointlight/spotlight's color (i.e. for a window)

I rate it 3 memes.
09-19-2012, 11:59 PM
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CorinthianMerchant Offline
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#5
RE: FixedAxis

Thank you! You all get a +1 each!

Still hasn't gotten over the loss of wubwub...
09-20-2012, 04:19 PM
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