CorinthianMerchant
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FixedAxis
I've been trying to get my billboards look nicer using FixedAxis, but they just don't look nice.
How do I angle them properly?
Still hasn't gotten over the loss of wubwub...
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09-19-2012, 07:07 PM |
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palistov
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RE: FixedAxis
Open a few of the TDD maps for reference. The study has a good example of angled directional lighting.
My personal preference is to have the billboard parallel with the window frame, so to speak, so they create a "tube" shaped like the window frame.
Also try making them very dim. Sometimes subtlety can mask imperfections and even make it look better overall.
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09-19-2012, 07:11 PM |
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FlawlessHappiness
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RE: FixedAxis
Think about where the light would come from and so on... You will never succeed in making a perfect billboard, because there is always 1 angle where it looks wrong... Try to use dark colors. It makes a better looking billboard... Then use at least 5 according to the light source
Trying is the first step to success.
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09-19-2012, 07:56 PM |
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Adny
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RE: FixedAxis
-Build them based on the direction the player will see them from
-Use a dark colored point light to tie the billboard colors to
-try to make the billboard's color replicate the nearest pointlight/spotlight's color (i.e. for a window)
I rate it 3 memes.
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09-19-2012, 11:59 PM |
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CorinthianMerchant
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RE: FixedAxis
Thank you! You all get a +1 each!
Still hasn't gotten over the loss of wubwub...
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09-20-2012, 04:19 PM |
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