I've been thinking about to create a new item.
But I don't know how to make a function if the item is used.
E.g. If item is used then FadeRadialBlurTo...
Are you asking when it is used in the inventory? Such as health or sanity potion. Combination? Such as a hammer to a chipper. or when an item is used in the environment, such as a key on a door or acid on an entity, etc?
(09-25-2012, 05:29 PM)Statyk Wrote: As far as I know, you can only activate items in the inventory like that by way of Sanity Potion, Laudanum, and Oil Potions.
Maybe I can change it in a script?
(09-25-2012, 05:39 PM)ooadrianoo Wrote:
(09-25-2012, 05:29 PM)Statyk Wrote: As far as I know, you can only activate items in the inventory like that by way of Sanity Potion, Laudanum, and Oil Potions.
Maybe I can change the effect it in the a script?
(This post was last modified: 09-25-2012, 05:43 PM by ooadrianoo.)
Sure, it's possible. Just know that it has to be one of the item types and it will still affect the same way. Just have a timer that checks for something such as health increase or sanity increase, etc.