FlawlessHappiness
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RE: My problems
And you should use: AddPropForce, since it's a prop
Trying is the first step to success.
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10-30-2012, 01:06 PM |
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The chaser
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RE: My problems
(10-30-2012, 01:06 PM)beecake Wrote: And you should use: AddPropForce, since it's a prop AddPropForce would push the whole cabinet. Since we only want to push the doors, naseem should only push the body doors.
THE OTHERWORLD (WIP)
Aculy iz dolan.
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10-30-2012, 01:11 PM |
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FlawlessHappiness
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RE: My problems
Oh, i didn't know that! Nice!
Trying is the first step to success.
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10-30-2012, 03:58 PM |
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The chaser
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RE: My problems
(10-30-2012, 01:11 PM)The chaser Wrote: (10-30-2012, 01:06 PM)beecake Wrote: And you should use: AddPropForce, since it's a prop AddPropForce would push the whole cabinet. Since we only want to push the doors, naseem should only push the body doors. I SAID IT WRONG! A cabinet is a swing door, it isn't movable. So, it wouldn't push the cabinet, it would simply do nothing.
Anyway, that gave me some ideas... that, as a modeller, I can do.
THE OTHERWORLD (WIP)
Aculy iz dolan.
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10-30-2012, 04:20 PM |
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naseem142
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RE: My problems
How do i make particles "go off' like:
SetEntityActive("Something", false);
But the particle doesn't go off when i use the script above.
EDIT: Oh wait
Lol sorry
DestroyParticleSystem(string& asName); ,
I help people when i'm bored :U
Typing Speed: 74 Words per minute
(This post was last modified: 11-04-2012, 12:10 PM by naseem142.)
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11-04-2012, 12:09 PM |
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naseem142
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RE: My problems
I need help with another thing..
I have put in-game an item ( Place on floor -takeable) and re-sized it to look like another item and put another name.
But when it is in my inventory i want to look like i want not and not like it's real shape.
Lol i hope you understood me :|
I help people when i'm bored :U
Typing Speed: 74 Words per minute
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11-04-2012, 01:33 PM |
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The chaser
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RE: My problems
(11-04-2012, 01:33 PM)naseem142 Wrote: I need help with another thing..
I have put in-game an item ( Place on floor -takeable) and re-sized it to look like another item and put another name.
But when it is in my inventory i want to look like i want not and not like it's real shape.
Lol i hope you understood me :| Explain yourself better, please
THE OTHERWORLD (WIP)
Aculy iz dolan.
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11-04-2012, 01:48 PM |
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johnbox
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RE: My problems
(11-04-2012, 01:48 PM)The chaser Wrote: (11-04-2012, 01:33 PM)naseem142 Wrote: I need help with another thing..
I have put in-game an item ( Place on floor -takeable) and re-sized it to look like another item and put another name.
But when it is in my inventory i want to look like i want not and not like it's real shape.
Lol i hope you understood me :| Explain yourself better, please I think... he put an takeable item (pen) in the game, which now looks like another item (pencil :3) [thanks to resizing?]. If he now takes the pen, he wants to have the pencil in his inventory?
edit:
I see i wrote just more confusing/wrong/stupid stuff.
Sir, maybe you should rly explain it again... ^^
Working on a full conv.-mod, first pictures coming soon...
Working with Blender and other Stuff since 2009.
Using HPL-Engine since 2012 (learning..)
(This post was last modified: 11-04-2012, 01:57 PM by johnbox.)
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11-04-2012, 01:56 PM |
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Kreekakon
Pick a god and pray!
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RE: My problems
(11-04-2012, 01:33 PM)naseem142 Wrote: I need help with another thing..
I have put in-game an item ( Place on floor -takeable) and re-sized it to look like another item and put another name.
But when it is in my inventory i want to look like i want not and not like it's real shape.
Lol i hope you understood me :| Open the .ent file of the item in the Model Editor, and open the User Defined Variables tab. Under there, you should be able to see a entry which says ImageFile. Change it to suit your liking, and when you pick up the new .ent/item, you'll see the new image in your inventory.
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11-04-2012, 02:05 PM |
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naseem142
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RE: My problems
(11-04-2012, 02:05 PM)Kreekakon Wrote: (11-04-2012, 01:33 PM)naseem142 Wrote: I need help with another thing..
I have put in-game an item ( Place on floor -takeable) and re-sized it to look like another item and put another name.
But when it is in my inventory i want to look like i want not and not like it's real shape.
Lol i hope you understood me :| Open the .ent file of the item in the Model Editor, and open the User Defined Variables tab. Under there, you should be able to see a entry which says ImageFile. Change it to suit your liking, and when you pick up the new .ent/item, you'll see the new image in your inventory. Thank you for understanding ,
But if someone else installed my map , will the icon be the same? or the new one i put?
I help people when i'm bored :U
Typing Speed: 74 Words per minute
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11-04-2012, 03:13 PM |
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