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		| Rapsis   Member
 
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			| RE: Scripting fatal errors? 
 
				Also, GiveSanityBoostSmall turns off the music. Any way to fix that?
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	| 10-27-2012, 03:20 PM |  |  
	
		| Rapsis   Member
 
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			| RE: Scripting fatal errors? 
 
				ARG HEOLP MI DOLAN
			 
				
(This post was last modified: 10-27-2012, 04:58 PM by Rapsis.)
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	| 10-27-2012, 04:57 PM |  |  
	
		| The chaser   Posting Freak
 
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			| RE: Scripting fatal errors? 
 
				 (10-27-2012, 04:57 PM)Rapsis Wrote:  ARG HEOLP MI DOLAN I've LOL'd hard with that one XD 
 
Anyway, you've put:
 
PlaySoundAtEntity("", "slime_attack_normal_hit01.snt", "player", 0, false);
 
And it is:
 
PlaySoundAtEntity("", "slime_attack_normal_hit01.snt", "Player ", 0, false);
 
Rapsis pls. My intarnet feiled tudey. Naw I hav it back.
			 
                               THE OTHERWORLD (WIP) ![[Image: k6vbdhu]](http://tinyurl.com/k6vbdhu)  
Aculy iz dolan. |  |  
	| 10-27-2012, 08:21 PM |  |  
	
		| Rapsis   Member
 
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			| RE: Scripting fatal errors? 
 
				 (10-27-2012, 08:21 PM)The chaser Wrote:   (10-27-2012, 04:57 PM)Rapsis Wrote:  ARG HEOLP MI DOLANI've LOL'd hard with that one XD 
 Anyway, you've put:
 
 PlaySoundAtEntity("", "slime_attack_normal_hit01.snt", "player", 0, false);
 
 
 
 And it is:
 
 
 PlaySoundAtEntity("", "slime_attack_normal_hit01.snt", "Player", 0, false);
 
 
 
 Rapsis pls. My intarnet feiled tudey. Naw I hav it back.
 Great, thanks a lot! Now I can make the scares SCARIER!    |  |  
	| 10-28-2012, 07:52 AM |  |  
	
		| Rapsis   Member
 
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			| RE: Scripting fatal errors? 
 
				Argh, I still can't get AddPropImpulse to work! It always crashes with an EXCEPTION_ACCESS_VIOLATION!
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	| 10-28-2012, 11:03 AM |  |  
	
		| ZodiaC   Member
 
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			| RE: Scripting fatal errors? 
 
				 (10-28-2012, 11:03 AM)Rapsis Wrote:  Argh, I still can't get AddPropImpulse to work! It always crashes with an EXCEPTION_ACCESS_VIOLATION! Maybe you could be more specific
			 
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	| 10-28-2012, 11:07 AM |  |  
	
		| The chaser   Posting Freak
 
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			| RE: Scripting fatal errors? 
 
				 (10-28-2012, 11:03 AM)Rapsis Wrote:  Argh, I still can't get AddPropImpulse to work! It always crashes with an EXCEPTION_ACCESS_VIOLATION! What? an EXCEPTION_ACCESS_VIOLATION?  
Scripts don't do that 0_0.
 
You should post your error in technical support. Or... well. I didn't expect that.
			 
                               THE OTHERWORLD (WIP) ![[Image: k6vbdhu]](http://tinyurl.com/k6vbdhu)  
Aculy iz dolan.
				
(This post was last modified: 10-28-2012, 11:17 AM by The chaser.)
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	| 10-28-2012, 11:15 AM |  |  
	
		| Rapsis   Member
 
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			| RE: Scripting fatal errors? 
 
				 (10-28-2012, 11:07 AM)belikov Wrote:   (10-28-2012, 11:03 AM)Rapsis Wrote:  Argh, I still can't get AddPropImpulse to work! It always crashes with an EXCEPTION_ACCESS_VIOLATION!Maybe you could be more specific I dunno, everytime I put a AddPropImpulse/Force into the game, it stops working every time. I just removed that script, and it still crashes!
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	| 10-28-2012, 11:23 AM |  |  
	
		| The chaser   Posting Freak
 
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			| RE: Scripting fatal errors? 
 
				 (10-28-2012, 11:23 AM)Rapsis Wrote:   (10-28-2012, 11:07 AM)belikov Wrote:  I dunno, everytime I put a AddPropImpulse/Force into the game, it stops working every time. I just removed that script, and it still crashes! (10-28-2012, 11:03 AM)Rapsis Wrote:  Argh, I still can't get AddPropImpulse to work! It always crashes with an EXCEPTION_ACCESS_VIOLATION!Maybe you could be more specific Then it isn't the script. Can you post the BlackBox error?
			 
                               THE OTHERWORLD (WIP) ![[Image: k6vbdhu]](http://tinyurl.com/k6vbdhu)  
Aculy iz dolan. |  |  
	| 10-28-2012, 11:32 AM |  |  
	
		| Rapsis   Member
 
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			| RE: Scripting fatal errors? 
 
				Here's the error report:
 Amnesia.exe caused an EXEPTION_ACCESS_VIOLATION in module Amnesia.exe at 0023:00540900
 
 Stack trace:
 0023:00540900 Amnesia.exe
 0023:005EF0B Amnesia.exe
 0023:7C34218F MSVCR71.dll, free()+0062 byte(s)
 0023:7787E38C ntdll.dll RtllnitUnicodeString()+0356 byte(s)
 0023:7787E0F2 ntdll.dll RtlAllocateHeap()+0172 byte(s)
 
 It only started doing it after I added that script. When I tried it a couple of days ago, it did the same, but I fixed it somehow, I think it was magic.
 
				
(This post was last modified: 10-28-2012, 11:36 AM by Rapsis.)
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	| 10-28-2012, 11:35 AM |  |  |