FlawlessHappiness
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[FILES]Brute and Grunt sounds mixup
Something strange happened...
I noticed that both the grunt sounds and the brute sounds have the same names in my folder.
Is that so to everyone?
Also when i then want to play the grunt sounds, in the editor, it plays the brute sounds instead... That's why it was playing brute-sounds in my custom story "Digressiophobia", even though it was a grunt.
If i open the grunt sounds in audacity they are completely normal. It is the grunt sounds... But it is playing the brute sounds in-game because of name mixup...
What is wrong here?
Trying is the first step to success.
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10-15-2012, 12:00 PM |
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The chaser
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RE: [FILES]Brute and Grunt sounds mixup
Maybe you edited accidentally the grunt? Or... they are named the same? Once I used a suitor and I didn't have the justine (special suitor modified by me) and it played the brute sounds.
Weird thing, though.
THE OTHERWORLD (WIP)
Aculy iz dolan.
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10-15-2012, 01:20 PM |
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Damascus
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RE: [FILES]Brute and Grunt sounds mixup
You can fix the problem by putting in "grunt/" before the sound you mean to play. For example:
PlaySoundAtEntity("", "grunt/enabled.snt", "HowlArea", 0, false);
This should keep it from playing the brute sound.
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10-15-2012, 03:45 PM |
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FlawlessHappiness
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RE: [FILES]Brute and Grunt sounds mixup
The chaser: I don't think i did...
Damascus: Thank you.. but i don't think that will work, because when i play the sounds in the grunt folder in the editor, it is the brute sounds...
Trying is the first step to success.
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10-15-2012, 03:57 PM |
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i3670
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RE: [FILES]Brute and Grunt sounds mixup
It works, I'm using it myself
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10-15-2012, 03:58 PM |
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FlawlessHappiness
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RE: [FILES]Brute and Grunt sounds mixup
Did you have the same problems?
EDIT: Hey, yea it works! Thank you all!
Trying is the first step to success.
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10-15-2012, 04:07 PM |
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