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[FILES]Brute and Grunt sounds mixup
FlawlessHappiness Offline
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#1
[FILES]Brute and Grunt sounds mixup

Something strange happened...
I noticed that both the grunt sounds and the brute sounds have the same names in my folder.
Is that so to everyone?
Also when i then want to play the grunt sounds, in the editor, it plays the brute sounds instead... That's why it was playing brute-sounds in my custom story "Digressiophobia", even though it was a grunt.

If i open the grunt sounds in audacity they are completely normal. It is the grunt sounds... But it is playing the brute sounds in-game because of name mixup...

What is wrong here?

Trying is the first step to success.
10-15-2012, 12:00 PM
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The chaser Offline
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#2
RE: [FILES]Brute and Grunt sounds mixup

Maybe you edited accidentally the grunt? Or... they are named the same? Once I used a suitor and I didn't have the justine (special suitor modified by me) and it played the brute sounds.
Weird thing, though.

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10-15-2012, 01:20 PM
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Damascus Offline
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#3
RE: [FILES]Brute and Grunt sounds mixup

You can fix the problem by putting in "grunt/" before the sound you mean to play. For example:

PlaySoundAtEntity("", "grunt/enabled.snt", "HowlArea", 0, false);

This should keep it from playing the brute sound.

10-15-2012, 03:45 PM
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FlawlessHappiness Offline
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#4
RE: [FILES]Brute and Grunt sounds mixup

The chaser: I don't think i did...

Damascus: Thank you.. but i don't think that will work, because when i play the sounds in the grunt folder in the editor, it is the brute sounds...

Trying is the first step to success.
10-15-2012, 03:57 PM
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i3670 Offline
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#5
RE: [FILES]Brute and Grunt sounds mixup

It works, I'm using it myself

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10-15-2012, 03:58 PM
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FlawlessHappiness Offline
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#6
RE: [FILES]Brute and Grunt sounds mixup

Did you have the same problems?
EDIT: Hey, yea it works! Thank you all!

Trying is the first step to success.
(This post was last modified: 10-15-2012, 04:11 PM by FlawlessHappiness.)
10-15-2012, 04:07 PM
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