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Amnesia isn't scary?
failedALIAS Offline
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#11
RE: Amnesia isn't scary?

(10-23-2012, 04:13 PM)naseem142 Wrote: I remember when the first time i ever played amnesia and heard about those "Grunts" i pissed my self every time i heard any noise , but now only jump scares scary me in custom stories
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. . . Okay, let me help you understand the difference between shock, and genuine fucking fear.

Shock
- A natural reaction to anything unexpected or sudden
- Something that is inevitable in either of those cases


Fear
- A mental stimulant brought on by small outside sources, which then echoes to a million waves of sadistic thoughts that slowly eat away at the sanity
- In it's best; an addictive urge one must experience again and again
- In it's worst; not even worth the effort of critiquing
10-23-2012, 04:22 PM
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Googolplex Offline
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#12
RE: Amnesia isn't scary?

Games get less scary when you are the developer.
I asked FG whether Amensia scares themselves, whether they are scared by their own game. But never got an answer. But I think, if you are developing a custom story or a complete game, you get not scared so much because you always know what happen.
For a horror game it's so important to play blind, without any knowledge. And that's a shame for the developers; they can't really enjoy their own games. One of the best of all time!
I also think, that Amensia, or any game of FG needs some effects of Silent Hill.
A game like Silent Hill, but with FG's physics engine, first person gameplay and without a combat would be really excellent!
10-23-2012, 04:57 PM
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failedALIAS Offline
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#13
RE: Amnesia isn't scary?

I've noticed that everybody here seems to be giving the absolute worst advice for instilling fear.
10-23-2012, 04:59 PM
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Adny Offline
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#14
RE: Amnesia isn't scary?

Fear is a natural reaction based on a perceived threat - when you're a dev, you know literally everything that's going to happen, so it's not scary. Simple as that.

I rate it 3 memes.
10-23-2012, 09:38 PM
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Froge Offline
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#15
RE: Amnesia isn't scary?

(10-23-2012, 04:59 PM)failedALIAS Wrote: I've noticed that everybody here seems to be giving the absolute worst advice for instilling fear.
Not me, if you catch my drift.

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10-23-2012, 11:21 PM
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Kman Offline
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#16
RE: Amnesia isn't scary?

(10-23-2012, 09:38 PM)andyrockin123 Wrote: Fear is a natural reaction based on a perceived threat - when you're a dev, you know literally everything that's going to happen, so it's not scary. Simple as that.
On top of that, finally seeing an idea that (in most cases) has been in your head for a very long time finally come to life is more exciting than anything. Instead of thinking "HOLY SHIT THERE IS A TERRIFYING MONSTER COMING TO KILL ME" you think "I SPENT A MONTH MODELING AND ANIMATING THIS THING AND NOW IT'S ACTUALLY KILLING ME IN GAME, THIS IS SO FUCKING AWESOME".

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10-24-2012, 12:06 AM
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FlawlessHappiness Offline
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#17
RE: Amnesia isn't scary?

Of course it won't keep on being scary when you know what is going to happen, and how everything works.
Try playing other good mods! Those are still scaring me because everything is new to me. I don't know what the developer had in mind..

Trying is the first step to success.
10-24-2012, 01:23 PM
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Kreekakon Offline
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#18
RE: Amnesia isn't scary?

(10-23-2012, 09:38 PM)andyrockin123 Wrote: Fear is a natural reaction based on a perceived threat - when you're a dev, you know literally everything that's going to happen, so it's not scary. Simple as that.
If you think about it it's a little sad that the dev works so hard to create a good gameplay experience, and they're the ones enjoying the finished product the least in the very end Sad

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(This post was last modified: 10-24-2012, 01:29 PM by Kreekakon.)
10-24-2012, 01:29 PM
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FlawlessHappiness Offline
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#19
RE: Amnesia isn't scary?

(10-24-2012, 01:29 PM)Kreekakon Wrote:
(10-23-2012, 09:38 PM)andyrockin123 Wrote: Fear is a natural reaction based on a perceived threat - when you're a dev, you know literally everything that's going to happen, so it's not scary. Simple as that.
If you think about it it's a little sad that the dev works so hard to create a good gameplay experience, and they're the ones enjoying the finished product the least in the very end Sad
We're just enjoying it in a different way. I enjoy watching all the videos that are made from it, and watching all the peoples reactions Big Grin

Trying is the first step to success.
10-24-2012, 01:46 PM
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Wapez Offline
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#20
RE: Amnesia isn't scary?

It doesn't matter how many custom stories you make. The incredible atmosphere FG managed to create is just terrifying. The ambience, the details... That's what makes the game scary. Apart from the most important thing: a good story and a character that you can connect to.

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Environment & Gameplay Designer and Scripter.
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10-24-2012, 02:54 PM
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